Day 63. People are still making and posting remakes of old Halo maps. Running low on food, water, and originality. It's been a week since I sent the distress signal. Still no sign of rescue.
Well eh... There's always my original map you could critique... I'm just glad I finished this one. It's technically the first map I started working on when Forge launched and I abandoned it shortly after to work on Testament (as obviously I was more driven by something I conceived from imagination.)
Ah, memories of winning the rush to pilot the wraith only to be betrayed by selfish power weapon and vehicle whoring twelve year old team mates... or getting booted for self defense! Reach BTB was awesome. Although many criticize Asphalt for it's flat design, I had a lot of fun here since the simple layout put emphasis on the sandbox. This map pretty much had every weapon on it along with most of the land vehicles. Not saying this is always the best approach but it certainly has a place. It's a great map for some straight up chaotic BTB experiences and it's cool to see a remake. Nice work!
Playing with randoms and having the base stormed early on... and I didn't even get mad after a while there, I would just grab the hammer at the beginning and bait anyone who came in if it got too bad. It always respawned so fast And thanks. Your feedback is greatly appreciated!
PolyG updated Pavement with a new update entry: Boundary tweaks + aesthetic overhaul Read the rest of this update entry...
Last time I played this map I was driving the Wraith around a corner. All was well and dandy, until suddenly, out of no where, my Wraith twisted and contorted until it exploded and launched my body into the seemingly endless abyss that was nothingness. I never played on that map again.
And it literally only happened on this map, and usually in the same spots lol. The physics engine just has a seizure for some reason... However, I am... 98% sure it won't happen in this version. I promise. Totally sure. Now it's time to script all the bugs back in place