Corridor

Discussion in 'Map Discussion' started by Sushi Shikigami, Apr 16, 2016.

  1. Sushi Shikigami

    Sushi Shikigami Legendary

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    Sushi Shikigami submitted a new map:

    Corridor - Corridor is a Halo 5 infection map which takes place in a Sci-Fi apartment district.

    Read more about this map...
     
  2. Scootiee

    Scootiee Legendary
    Senior Member

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    Pretty cool looking map but the scream effects really don't fit into it at all. I think it would be much cooler to simply only have those industrial effects you have going as well as the creaky metal sound.
     
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  3. Sushi Shikigami

    Sushi Shikigami Legendary

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    Yeah, I thought they were just area based because they were meant to seem like they were coming from behind a door, but they spread throughout the entire map. Thanks for the compliments and the feedback tho! Much appreciated!
     
  4. Black Racher

    Black Racher Forerunner
    Senior Member

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    Nice ! Really clean, very good aesthetic. Good job !
     
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  5. Sushi Shikigami

    Sushi Shikigami Legendary

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    Your compliments are appreciated! :)
     
  6. SammichEaterPro

    SammichEaterPro The Hungriest Forger
    Forge Critic Senior Member

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    The 'corridor' of the map shows you spent a lot of time on it. However, I wish you had done the same in other areas, as I feel they lack the attention to detail you showed you can achieve.
    Work on the paths and inner areas of your map more and flesh them more. The inner corridor leads me to believe I was in an urban metropolis, but I am in a forge map in the rest of it.
     
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  7. Sushi Shikigami

    Sushi Shikigami Legendary

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    I see what you are talking about, but I'm going to have to sacrifice some details elsewhere to achieve this. Nonetheless, thanks for the feedback!
     
  8. Sushi Shikigami

    Sushi Shikigami Legendary

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    Sushi Shikigami updated Corridor with a new update entry:

    Corridor BETA V1.2

    Read the rest of this update entry...
     
  9. CANADIAN ECHO

    CANADIAN ECHO Promethean
    Forge Critic Senior Member

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    It looks cool, but all the pictures you show don't explain the layout well.
     
  10. Sushi Shikigami

    Sushi Shikigami Legendary

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    Sushi Shikigami updated Corridor with a new update entry:

    Corridor BETA 1.3

    Read the rest of this update entry...
     
  11. Volcanic Decay

    Volcanic Decay Legendary

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    I Loved this map is was really fun to play on, not a hug fan of the bushes and overgrowth down at the bottom but I loved the rest.
     
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  12. xXBarthXx

    xXBarthXx Legendary
    Senior Member

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    This map looks great and I had a lot of fun playing on it in a test lobby a couple of nights ago. IMO, it felt a lot like Swordbase.

    I think there are a few areas that are a little hard for the infected to get to. For example, the area at the top of the map with the vines - it was easy for the humans to hold off and the only way the infected could kill them was if 4 or 5 rushed at once.

    I think if you clean up a few areas on the map it will be an awesome map! Great job :)
     
  13. Sushi Shikigami

    Sushi Shikigami Legendary

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    Yeah, that top part may need some tweaking. Currently there are two entrances for zombies, the grav lift at the opposite end of the map, and the staircase to get up there.

    My thought process for making this was to try to heavily limit human sight-lines while they are camping in there as well as make it cramped so you cant have more than 2 humans on defense at a time.
     
  14. Volcanic Decay

    Volcanic Decay Legendary

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    sounds good yeah if you need any help ill be online all day if you need somone to take a look and see if it might need anything else just send me an invite
     
  15. Sushi Shikigami

    Sushi Shikigami Legendary

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  16. its Bibz

    its Bibz Legendary

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    Too much foliage on the bottom of the map, also do the Infected spawn anywhere up top? Every playtest humans would head up & the zombies would be stuck spawning at the bottom every time. Overall a very cool concept, a nice "Overgrown Sword Base", but execution isn't quite there yet.
     
  17. CANADIAN ECHO

    CANADIAN ECHO Promethean
    Forge Critic Senior Member

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    The foliage is very cool, spawning has been an issue though. I can give better feedback in person
     
  18. Sushi Shikigami

    Sushi Shikigami Legendary

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    The spawning is kind of weird. I have some spawns in the upper regions of the map, although I don't think the map is using them because of the humans camping up there. I adjusted the proportion of spawns and added more up top in more camping places so the zombies will spawn where the humans aren't.

    I would post an update to my map on Halowaypoint so the CC's can see it on there too, but unfortunately I am perma-banned.
     
  19. Sushi Shikigami

    Sushi Shikigami Legendary

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    Sushi Shikigami updated Corridor with a new update entry:

    Spawn changes

    Read the rest of this update entry...
     
    #19 Sushi Shikigami, May 1, 2016
    Last edited: May 1, 2016
  20. Sushi Shikigami

    Sushi Shikigami Legendary

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