Gilded Sanctum

Discussion in 'Map Discussion' started by Jack Bell, Feb 12, 2016.

  1. Jack Bell

    Jack Bell Legendary

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    Jack Bell submitted a new map:

    Gilded Sanctum - Ancient gold infused water treatment facility. Worshipped by early human settlers

    Read more about this map...
     
  2. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated Gilded Sanctum with a new update entry:

    after feedback I adjusted every doorway and sightline

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  3. Jack Bell

    Jack Bell Legendary

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  4. Divade011

    Divade011 Legendary

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    Played a 3v3 on it. seemed to flow pretty well, great visuals of course, the cylinders make grenade bounces interesting, and the teleports keep the bases from becoming deadends. One con I find is the grav-lift because of how open it sets you.
     
  5. Jack Bell

    Jack Bell Legendary

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    I played a few matches last night as well and noticed exactly what you spoke of, I just updated the map with a wall between the atrium lift and middle. I think this should help the flow of the map and allow people to use the lift with more cover. I will post some pics of the change.
     
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  6. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated Gilded Sanctum with a new update entry:

    wall between atrium and center

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  7. Jack Bell

    Jack Bell Legendary

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    #7 Jack Bell, Feb 29, 2016
    Last edited: Mar 1, 2016
  8. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated Gilded Sanctum with a new update entry:

    photos of the newest update hallways

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  9. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated Gilded Sanctum with a new update entry:

    Version 1.4! - finesse (new photos soon)

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    #9 Jack Bell, Mar 25, 2016
    Last edited: Mar 25, 2016
  10. Jack Bell

    Jack Bell Legendary

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    1.4 is the final version. Please rebookmark this version for best experience.
     
  11. TheUNSCVeteran

    TheUNSCVeteran Legendary

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    Your map made my “Cool maps of the week” video, feel free the check it out
     
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  12. Jack Bell

    Jack Bell Legendary

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    That's awesome man! Appreciate the nice feature. GL with the channel. You are doing good work.
     
  13. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated Gilded Sanctum with a new update entry:

    MM version is done! Final lights and aesthetic touches

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    #13 Jack Bell, Apr 7, 2016
    Last edited: Apr 9, 2016
  14. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated Gilded Sanctum with a new update entry:

    Feedback from max extra lobby

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  15. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    I really enjoyed this map when i went through and played it, but id like to get another game or two on it before reviewing it so that I may have more to say on it. I believe we already talked on some of the things i thought would help the map out after the last forged friday, and i believe you said you've changed them. Im interested to play again and see how it goes. I had some reservation as to the strong hold in bottom being to secluded, but as the game progressed so did the understanding of how to play the map and I feel like though it is out of site it is pretty well incorporated with the rest. Great work
     
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  16. Jack Bell

    Jack Bell Legendary

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    I look forward to seeing you play the new version on stream tonight with some different game types, I appreciate all the great feedback and look forward to your review when you get more tests in. I am really trying to get this one into some competitive 2v2 - 4v4 MM play

    Take care,

    LoTuS
     
  17. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    This was last weeks feed back on the map summarized. I believe you watched the video but i like to write it down too.

    Teleporters need more for oddball, one way going up or dont support oddball
    darken glass
    drop storm rifles in favor of smg
    Back gold clamber routes

    Im always here if you need help
     
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  18. Jack Bell

    Jack Bell Legendary

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    I've made some sandbox changes again from Max's feedback lobby:

    - Beam Rifle is now located under the Atrium to encourage more movement to that side of the map and I removed the middle atrium lift to also encourage use of sneaky routes.

    - OS is now bottom basement.

    - Moved Storm Rifles to bottom RED/BLUE sneaky and cut ammo to 50%

    - The gold clamber routes are now a single climber to a small lift to speed up vertical travel time to BR towers.

    - Oddball with two-way teleporters caused some serious issues so I made some serious changes to the teleporters gameplay on the map.

    - BALL and BOMB teleporters go one-way from basement to back base now.

    - CTF teleporters go one-way from back base to basement.

    SLAYER and STRONGHOLDS retain two-way teleporters for that was the initial design intent.

    I would like to have you test Slayer and the objectives again with the changes and see how it plays for the group now.

    Thanks again!
     
    #18 Jack Bell, Apr 27, 2016
    Last edited: Apr 28, 2016
  19. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated Gilded Sanctum with a new update entry:

    DOWNLOAD LINK and sandbox changes

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