Duke After Dark Map Testing (4V4)

Discussion in 'Halo and Forge Discussion' started by Duke of Mearl, Mar 30, 2016.

  1. Duke of Mearl

    Forge Critic

    Messages:
    182
    Likes Received:
    273
    [​IMG]

    DUKE AFTER DARK MAP TESTING LOBBY


    OVERVIEW

    Duke After Dark is an Alliance Testing Network affiliated lobby that started in February of 2016 and is hosted by Duke of Mearl. This lobby focuses on 4v4 forged maps for competitive game modes. Each map that gets tested will get two play throughs, preferably two different game modes if available, followed by a feedback session. One team will go into game chat during the game to allow teams to implement strategy. Lobbies will be broadcasted live on Twitch and available to watch on Twitch for a week after the lobby date.


    LOBBY STRUCTURE
    1. Each week we will start off by testing five maps that have been submitted to this thread. These will be the first five maps that were submitted. You can view what maps are being played for the upcoming week in the google document posted below. I will also start keeping feedback for each map on a google spread sheet (also posted below). I will only play one map per forger in a week unless there are no other submissions.

    2. Once we complete the five submitted maps we will open up submissions to anybody that is playing in the lobby. The people who have been in the lobby the longest will get priority.

    3. If the lobby is still up and running after all aforementioned maps have been played then I will continue on the list of submitted maps.


    SCHEDULE
    Mondays 8pm EST- Midnight

    Note: Sometimes the lobby may begin earlier and/or end later that the times listed to allow for more maps to be played.


    LOBBY RULES

    1. This lobby only test 4V4 maps and competitive game modes (slayer, strongholds, ctf, extermination, etc.). If you are unsure if your map or game mode qualifies send me a message.

    2. Lobby size will max out at 8. If more people join the game I will have to kick whoever joined last (unless people want to view match using spectator mode).


    3. Mics are highly recommended as this is a testing lobby and feedback is important. I will only allow a small number of players to be in the game that do not have microphones.

    4. Any players that are being excessively loud, obnoxious, overly negative, or not playing seriously may be kicked from the lobby.

    5. We generally play every map twice; however if a map is deemed as broken or has other flaws (such as being overscaled, terrible frame rate, etc.) then it may only be played once, or even ended early.

    6. I will remain the lobby host at all times instead of passing the party lead off.


    MAP SUBMISSION FORM

    MAP NAME:
    FORGER(S):
    MAP THREAD LINK (IF AVAILABLE):
    MAP DOWNLOAD LINK (REQUIRED):
    GAME MODES TO PLAY (PICK UP TO 2, if custom mode provide link):


    NOTE- All maps submitted to this Lobby may be added to the ATN Database and tested by other ATN lobbies.


    GETTING INVOLVED

    If you are interested in being involved in play testing then please leave a message below and/or send me a message. We are always looking to expand the community, both for Duke After Dark and the Alliance Testing Network. You can also stay up to date by joining the ATN Discord (link below).

    LINKS

    Duke of Mearl's Twitch Channel

    Upcoming Maps and Map Queue

    Feedback Spread Sheet

    Alliance Testing Network Discord
     
    #1 Duke of Mearl, Mar 30, 2016
    Last edited: Jan 17, 2017
  2. Doctor Squishy

    Doctor Squishy Legendary

    Messages:
    155
    Likes Received:
    214
    GT: Doc1777
    4v4 Map Name: Empyrean
    Map thread link (if available): http://www.forgehub.com/threads/wip-empyrean-formerly-ascendance-ascension.151185/
    Gametypes supported: Team Slayer, Team Doubles, MultiTeam, Assault, CTF, Neutral Flag, FFA, Strongholds, One-Base Strongholds.
    Preferred gametypes to be tested: Strongholds, CTF, or Assault
    Any specific feedback you are focused on receiving: Spawns, Weapons on Map, Movement through the map, the amount of cover.
    Would you prefer to be present when your map is tested, and if so best availability: I usually am available around that time so feel free to invite me to these play tests if I am online.
     
    Duke of Mearl and Merder Smerf like this.
  3. Partarar

    Partarar Legendary

    Messages:
    34
    Likes Received:
    54
    Can I do this anyway? ( •~•)
     
  4. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    GT: xXandrith
    4v4 Map name: Marina
    WIP thread: http://www.forgehub.com/threads/marina-wip.151451/#post-1634608
    Gametypes supported: Slayer, strongholds, and oddball.
    Preferred gametypes to be tested: Strongholds, strongholds, and strongholds. (and slayer I GUESS)
    I'm on a good amount, just invite me whenever.
     
    Duke of Mearl likes this.
  5. BodeyBode

    BodeyBode Ancient

    Messages:
    342
    Likes Received:
    557
    GT: BodeyBode


    4v4 Map Name: Marsa
    Map thread link: http://www.forgehub.com/threads/marsa-wip.151487/
    Gametypes supported:Slayer, Strongholds, Oddball
    Preferred gametypes to be tested: Slayer, Strongholds, Oddball
    Any specific feedback you are focused on receiving: No
    Availability: thu/fri, LATE sun/sat night
    Would you like this map to be considered for UCC sweaty testing lobbies: Yes
     
    #5 BodeyBode, Apr 1, 2016
    Last edited: Apr 1, 2016
    Duke of Mearl likes this.
  6. Partarar

    Partarar Legendary

    Messages:
    34
    Likes Received:
    54
  7. Element

    Element Legendary

    Messages:
    19
    Likes Received:
    27
    GT: DrupplerRadar
    4v4 Map Name: Riverwalk (http://www.forgehub.com/maps/riverwalk.2181/) - Listed as Riverwalk 2.0 in my bookmarks
    Gametypes supported: Slayer
    Preferred gametypes to be tested: Slayer
    Any specific feedback you are focused on receiving: Team balancing, weapon placement and quantity, and sanding the rough edges of the overall aesthetic quality (e.g. lighting, overlapping, etc.)
    Would you prefer to be present when your map is tested, and if so best availability: Yes (8:00-10:00pm EST)
    Would you like this map to be considered for UCC sweaty testing lobbies: Yes
     
    Duke of Mearl likes this.
  8. What's A Scope?

    What's A Scope? Ancient
    Senior Member

    Messages:
    3,285
    Likes Received:
    21
    GT: Whats A Scope
    4v4 Map Name: Chokehold
    Map thread link (if available): http://www.forgehub.com/threads/chokehold-wip.151514/
    Gametypes supported: Team Slayer, CTF, Strongholds, Assault
    Preferred gametypes to be tested: Team Slayer
    Any specific feedback you are focused on receiving: Any and all
    Would you prefer to be present when your map is tested, and if so best availability: yes, any time I'm online
    Would you like this map to be considered for UCC sweaty testing lobbies: Yes
     
    Duke of Mearl likes this.
  9. Spicy Forges

    Spicy Forges Ancient
    Senior Member

    Messages:
    2,885
    Likes Received:
    37
    GT: Crypocalypse
    4v4 Map Name: Axiom
    Map thread
    Gametypes supported: Team Slayer, CTF, Strongholds. Oddball and Assault pending as I haven't revised since update.
    Preferred gametypes to be tested: Team Slayer and CTF
    Any specific feedback you are focused on receiving: General gameplay feedback.
    Would you prefer to be present when your map is tested, and if so best availability: Not necessarily as I'm caught up with work and university.
    Would you like this map to be considered for UCC sweaty testing lobbies: Yes
     
    Duke of Mearl likes this.
  10. Jack Bell

    Jack Bell Mythic

    Messages:
    199
    Likes Received:
    160
    I would love to have you test my "MM" version of 'Gilded Sanctum'. I haven't been able to have many play sessions since I have "finished" the map and want to be certain before I delete my old 1.4 version.

    GT - i LoTuS i

    4v4 Map Name: Gilded Sanctum MM

    Map thread link: http://www.forgehub.com/maps/gilded-sanctum.1657/

    Gametypes supported: All game types supported

    Preferred gametypes to be tested: Slayer and Assault (never played bomb on it yet)

    Any specific feedback you are focused on receiving: I tuned the weapon ammo count, BR spawn location, and respawns most recently. Any feedback is welcome.

    Would you prefer to be present when your map is tested, and if so best availability: I will follow/watch the stream. Not participating this time.

    Would you like this map to be considered for UCC Pro Testing Lobby: yes please


    Thank you! I look forward to watching the stream!
     
    #10 Jack Bell, Apr 6, 2016
    Last edited: Apr 9, 2016
    Duke of Mearl likes this.
  11. Chan

    Chan Ancient
    Senior Member

    Messages:
    228
    Likes Received:
    68
    Hey guys, now that the members of your Spartan Company show in the in-game roster, you guys should join this one, that way we can tell who is okay to send invites to for testing.
     
    qrrby likes this.
  12. RoastingLamb

    RoastingLamb Legendary

    Messages:
    85
    Likes Received:
    108
    GT: RoastingLamb
    4v4 Map Name: Impassable V3
    Map thread link (if available): http://www.forgehub.com/maps/impassable-v3.2117/
    Gametypes supported: Team Slayer, CTF, Assualt
    Preferred gametypes to be tested: Assualt and Team Slayer. Can try CTF as well if you wanted variety in the lobby.
    Any specific feedback you are focused on receiving: Recently added support for Assualt. Would like to see if it plays alright (and if I set it up properly). Spawning, weapon placement (should I replace the SAW?), lines of sight, overall fun. Are the paths from one side to the other good? Would appreciate all kinds of feedback :)
    Would you prefer to be present when your map is tested, and if so best availability: May not be around during play testing.
    Would you like this map to be considered for UCC Pro Testing Lobby: Yes. I have been play testing this in Max Extra's Lobby during development as well. Would like to get different opinions.
     
    #12 RoastingLamb, Apr 7, 2016
    Last edited: Apr 8, 2016
    Duke of Mearl likes this.
  13. qrrby

    qrrby Waggly piece of flesh
    Senior Member

    Messages:
    1,970
    Likes Received:
    4,438
    GT: Qrrbrbirbei
    4v4 Map Name: Relinquish v1.2
    Gametypes supported: assault/ctf/slayer
    Preferred gametypes to be tested: CTF/assault
    Any specific feedback you are focused on receiving:
    Readability/spacing/spawning
    Would you prefer to be present when your map is tested, and if so best availability: No preference :)
    Would you like this map to be considered forUCC Pro Testing Lobby: YUSSSS


    4v4 Map Name: Reconciled v1.5
    Gametypes supported: oddball/assault/ctf/slayer
    Preferred gametypes to be tested: oddball/ctf
    Any specific feedback you are focused on receiving: camping/coloring/game flow/weapon placement
    Would you prefer to be present when your map is tested, and if so best availability: No preference :)
    Would you like this map to be considered forUCC Pro Testing Lobby: YUSSSS
     
    Doctor Squishy likes this.
  14. RegretFear

    RegretFear Mythic

    Messages:
    7
    Likes Received:
    4
    GT: Regret Fear

    4v4 Map Name: Composer 1.2

    Map thread link (if available): N/A

    Gametypes supported: FFA, Strongholds, Slayer

    Preferred gametypes to be tested: Slayer or Strongholds

    Any specific feedback you are focused on receiving: Weapons, sight lines, path tweaks if needed

    Would you prefer to be present when your map is tested, and if so best availability: I don't have to be present.

    Would you like this map to be considered for UCC Pro Testing Lobby: absolutely YES
     
  15. Haunted Dino

    Haunted Dino Legendary

    Messages:
    24
    Likes Received:
    9
  16. Chan

    Chan Ancient
    Senior Member

    Messages:
    228
    Likes Received:
    68
    Do I have to make a thread in order to get a map tested? I've got something I want to test the viability of before I make a thread for it, in case it plays terrible and there's no way to make it work.
     
  17. Doctor Squishy

    Doctor Squishy Legendary

    Messages:
    155
    Likes Received:
    214
    You do not have to make a thread for your map, it is optional.
     
  18. xdemption

    xdemption ATN
    Forge Critic Senior Member

    Messages:
    619
    Likes Received:
    974
  19. Duke of Mearl

    Forge Critic

    Messages:
    182
    Likes Received:
    273
    #19 Duke of Mearl, Apr 11, 2016
    Last edited: Dec 25, 2016
    CheapBox v2 and Sikamikanico like this.
  20. RoastingLamb

    RoastingLamb Legendary

    Messages:
    85
    Likes Received:
    108
    Duke, is there anyway of viewing your session after its finished?
     

Share This Page