Killerflames343 submitted a new map: Bygone - Symmetrical ancient forerunner map supporting ctf, strongholds, and slayer Read more about this map...
Looks good, Will check it out... Make sure to put your GT in the description of the map so that we don't have to go onto xbox.com to see it, Thanks. P.S. although it is your name on here, some people have different tags than names, just makes it easier.
Although it is a beautiful map there is still quite a bit of work that needs to be done. First of all you need to add more access points to the second level. Fix the bridge in the middle for it disappears in slayer mode. Get rid of the invisible barriers that you have to help clamber up you do not need them, it might seem that you do in Forge mode but in customs you do not and it just messes up gameplay. Because this is such a small map I do believe it would be right to get rid of the mantis especially since that is a big team vehicle. Where you have the curved shield I would scoot that forward a little bit. On the side of the map where you have a little Island with a tree on top surrounded by water I would get rid of the tall kill boundary and extend the lower kill boundary to cover the entire area of water, this way people can jump out and thruster pack back in without being killed by the kill boundary. I would get rid of the glass water and replace it with forge labs decal glitch . You also have some Z fighting issues on the floor in some areas, look that up if you don't know what that is. Last thing, I would disable the light map on a few more objects so that it will make the map less dark in some areas. Good map other than all of that, hope to see more content from you in the future.