4/9 Customs Event Submissions 8PM EST

Discussion in 'Halo and Forge Discussion' started by iParanormal, Apr 9, 2016.

  1. iParanormal

    iParanormal Member
    Forge Critic

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    Might be the case that the problems we had last week with oddball, and this week with CTF might be both fixed with the same change. Get ahold me of me sometime in-game and I'll make my suggestion if you're interested.
     
    N3gat1veZer0 likes this.
  2. N3gat1veZer0

    N3gat1veZer0 Legendary
    Forge Critic Senior Member

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    I very much am. I'll try and hit you up tomorrow sometime
     
  3. Vorked

    Vorked Legendary
    Senior Member

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    Thanks for the view. Now Slayer and Objective gamemodes have different spawn systems, allowing for better objective gameplay. Slayer gameplay will still swop bases based on map control, while objectives won't.

    For now, I'm still keeping the Gauss Turret. It's a valuable power weapon that can create map control. People just have to push for it. (Now it only spawns in Slayer).

    I'll fix the lag, next. Now that the lighting is different, I no longer have the need to keep those lights as bright and lengthy as they are now. 90% of the lag is gone, only hiccups are caused by their being so many players. Simple fix. Will hopefully have a finished product by next test AND THEN OFF TO THE UCC TESTING.


    Good thing the map had a bunch of easy tweaks.
     
  4. Tenstone

    Tenstone Legendary

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    Thanks for taking the time to test my map again. I'm really sorry I couldn't make it online, I fell asleep :/

    How bizarre, I haven't touched the death barriers at all since the last iteration and now there's a problem. I assume some bug due to an update. I'll look into it. The fog was very experimental, an adjustment I made only yesterday, so I'll tone it down. I'll replace the yellow crate with something else too. As for the long lines of sight, I'll think about what to do, but I do want the streets to be open.
     
  5. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    IParanormal you rock! Thanks for testing out my map and giving me a chance to see the flow of the game. Still not sure if team objectives would work on Imperium but FFA seemed to work even though it's a bigass map haha. Thanks again!
     
  6. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    I noticed the death barriers in the last iteration we played, but I guess my feedback didn't get through.
     
  7. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    Are you going to be keeping feedback exclusively to this thread, or will you comment/rate maps on their respective threads as well?
     
  8. JamesDF

    JamesDF Forerunner
    Senior Member

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  9. Tenstone

    Tenstone Legendary

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    Apologies. This should be an easy fix at least if I can find the offending zone(s).
     
  10. Vorked

    Vorked Legendary
    Senior Member

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    Thanks for all the support and tests, everyone. I've prepared v2 on Forgehub.

    Here you go!
     
  11. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Thanks for hosting! Here's something for next week -

    GAMERTAG: Pat Sounds
    MAP: Power Strip (currently version 2.7)
    GAMETYPE: 4v4 Slayer
    WIP or MAP post link:
    UCC: Yes - It's been seen by Duke and Max, and afaik is 'in consideration' for UCC testing. Either way, I'd love to get more opinions to improve on it.

    I'm not the best player, but I will most likely be available to play if you need warm bodies to test maps.
     
    #31 Pat Sounds, Apr 11, 2016
    Last edited: Apr 16, 2016
  12. Jack Bell

    Jack Bell Mythic

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    I have some maps that you haven't played yet, and one that you haven't played since many iterations ago. I would like to see these in your stream and hear feedback from your group.

    GAMERTAG: i LoTuS i

    MAP: Kelvin
    GAMETYPE: 4v4 Team Slayer and CTF - (both if possible)
    MAP link:http://www.forgehub.com/threads/wip-kelvin-new-name-new-color-better-performance.151743/
    UCC: Yes

    MAP: Jarvik Prime
    GAMETYPE: 4v4 Slayer and Strongholds - (Both if possible)
    WIP or MAP link: http://www.forgehub.com/maps/jarvik-prime.2380/
    UCC: yes

    MAP: Gilded Sanctum
    GAMETYPE: 4v4 Team Slayer
    MAP link: http://www.forgehub.com/maps/gilded-sanctum.1657/
    UCC: Yes

    Attending (yes/no): no, but watching, appreciating any feedback, and taking notes.
     
  13. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    GT: PA1NTS

    Map name: Drillsite
    Gametype to play: Honour the Infection
    Amount of players your map supports: 10-16 Players
    Description: A typical day at the oil rig goes terribly wrong. Remake.
     
  14. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    GT: Agent Zero85

    Map name: Zero Gs
    Gametype to play: Zero Gs
    Amount of players your map supports: 16 (reccomended
    Is your map a competitive map you aim to have tested in UCC?: No.
    Description: Zero Gs is a classic Red vs Blue situation. Two space stations battle it out with banshees, turrets, and the patent pending Zero Gravity experience once you leave the station. Use your boosts to move around, ground pound to get down, and your wits to capture the enemy flag.
     
  15. 360°Rankine

    360°Rankine Legendary

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    Anyone know why these stopped? Is he okay?
     
    ThisIsNotTheNSA likes this.
  16. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    GAMERTAG: Agent Zero85
    MAP: Splinter
    GAMETYPE: BTB (CTF or Strongholds)
    Players: 16- BTB map
    WIP or MAP post link: http://www.forgehub.com/threads/wip-splinter-btb.152227/
    UCC: Yes, i've put this on Max's thread, im not sure if your still doing this though, if you are, id love to attend.
     

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