Chokehold (WIP)

Discussion in 'Halo and Forge Discussion' started by What's A Scope?, Apr 3, 2016.

  1. What's A Scope?

    What's A Scope? Ancient
    Senior Member

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    Hello and thank you for taking the time to view my thread.

    Chokehold is a work in progress designed to play normal Halo 5 game modes, specifically slayer The map concept called for a one directional circular flow (think man cannons on maps like Guardian from Halo 3, except pathways instead) with an increase in height moving forward. After forging the map itself, the idea was altered to have flow in both directions to create more even and unbroken movement.

    The lowest side of the map has a lift to the highest part (excluding a walkway) and has access to the second lowest section of the map. That section possesses a lift to the next highest section which in turn has access to the highest part and the high walkway. All four portions have access to a central chamber. The high walkway was designed to be a point of control being more tight and narrow to contrast the more open platforms that exist at each section.

    The map is set up for Team Slayer, CTF, Strongholds, and Assault. The weapon set aspires to be for more serious competition using two Halo 2 Battle Rifles, two Carbines, the hydra, the beam rifle., and also a damage boost. Both power weapons and the power-up could possibly be replaced.

    The map has had no testing whatsoever thus far, but from my perspective, the map should play solidly. Still, there is always room for improvement if and when a problem should arise. Some places of the map could be forged cleaner and be made more visually pleasing. I have only dabbled with spawns in Halo 5, but I have made maps in the previous games with adequate spawning.

    Once again, thank you all for looking. I would love to play some games on this to see how she plays and help you guys with your maps if I can. My gamertag is Whats A Scope. This map is bookmarked. Below are the pics!

    [​IMG]
    Lowest Side (Highest Side visible on left, 2nd Lowest Side right)

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    2nd Lowest Side

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    2nd Highest Side & High Walkway

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    Central Chamber

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    Overview
     
  2. MstrBlonde

    MstrBlonde Ancient
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    You can hit up @Duke of Mearl who often hosts custom lobbies, @Max Extra streams a custom lobby on Twitch on Friday Nights, and @iParanormal does testing on (I think) Saturday nights. You can check the Halo forum for posts on all three.
     
  3. What's A Scope?

    What's A Scope? Ancient
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    Thanks for the advice. I had already got with Duke and Merder Smerf, but I haven't followed up yet to get his feedback. Merder Smerf did mention something about needing more cover though.

    Just an update on the map, I made a new version that decreases openness and shortens some lines of sight. From the "2nd Lowest Side" (Picture 2) I extended the wall from where the current pillar, at the edge of the walkway, to the wall. I also added another octagonal pillar (top right of picture 5) to the "2nd Highest Side" (Picture 3). Also created a tunnel-like area from the entrance of the central chamber (Picture 1) that extends to the central "prong", with entrances on either side. This cuts the LoS across the bottom and the LoS from "Highest Side" to right portion of "Lowest Side" (Picture 1: top left to bottom right). Once I get on forge with Duke, I'll see what suggestions he has and see how far off this new version is.
     

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