Hey man thanks for your submission. Part of the testing process that is currently being put together involves maps spending some time in some of the other lobbies and the testers in each lobby feeling that map has gotten all it can from said lobby (lobby tester lobby tester lobby) before it goes on to the UCC guys. I know you have been in testing with this rig and the feedback has been good (i was with you guys in max's lobby last weekend). I'm going to chat with the other lobby hosts to make sure they think this map has met the prerequisites and then I'll get you a test date. I have put you in the que, so if it does need some more feedback now you will probably be able to get it ready while you are waiting for your UCC lobby to come up. @Max Extra @Duke of Mearl @iParanormal want to chime in here?
your gameplay video is in the spoiler at the bottom of the OP --- Double Post Merged, Mar 31, 2016 --- your feedback vid is posted in the spoiler at the bottom of the OP --- Double Post Merged, Mar 31, 2016 --- your gameplay/feedback vid is posted in the spoiler at the bottom of the OP --- Double Post Merged, Mar 31, 2016 --- your gameplay/feedback vid is posted in the spoiler at the bottom of the OP
@Merder Smerf wanted to clear up some authoring (it is typically weird cuz Creative Force is a kind of new setup). Authors for: Reliquary is DarkPrince909, WolfpackDragon, and Creative F0rce Knell is MythicFritz and Creative F0rce Avenue is Sn1p3r C and Creative F0rce In all of those Creative F0rce is with a zero as that is the team's gamertag that holds all of our content.
got it. ill update the posts. if folks making map submissions could list all of that info in the submission requests moving forward I will be sure to include it in all postings.
Hey Merder Smerf thanks for adding me to the queue. I have been working on getting my map some more play tests with other lobbies. I am hoping that the Meridian update will have some fixes with scripting so I can give the map some more life with the walls moving down smoothly and hopefully they add some smaller open/closed container props too.
Yea fingers crossed we have a few less bugs to contend with after meridian. Make sure max and duke and paranormal know that you are putting your map thru the UCC lobby so they can give you the relevant feedback- we all communicate and our lobbies work together. The major things are no performance issues, no obvious break-outs, and solid gameplay. Think about it like this- if the UCC players are giving the same feedback you could have gotten from anywhere then we're sort of missing the point.
Will you be updating the main post to include maps that will be tested by the UCC players now that there is a new system in place? Either maps that are approved for UCC testing in general or just which maps will be played the current week would be great.
There is a separate thread for the lobby schedule linked in the Op on this thread but I think I'm going to just start putting everything on this thread to keep things simple.
Map submission: Marsa Gt: BodeyBode Game types: slayer, strongholds. Wip thread: http://www.forgehub.com/threads/marsa-wip.151487/#post-1634885 EDIT: Removed Oddball from requested gametypes to be played. I request that the games go slayer/strongholds/slayer. I will message you on XBL regarding this edit.
So I need to check with the boys for the green lights. From my perspective I played last night with you in Max's lobby, I thought it was great but as I said then, perhaps some nade banks or other ways to dislodge people on the top catwalks. The first piece of feedback i ALWAYS get from my UCC team when they run my maps is always about camp-able areas- they hate'm lol. Otherwise I thought this map was super fun. (my GT last night was Seems Dangerous in case you weren't aware.) edit- named location volumes and the initial spawns which i know you are aware of. and now that I'm thinking about it i might want to put a bit more energy into designating areas with color, highlights, features, recognizable ****. i'm editing this post to say i can't wait to see this in the lobby. i think the guys are going to really like it. its a great teamwork map. i should be saying this in your WIP thread. I'm breaking my own rules right now lol
Are we submitting in this thread? Gamertag: Whats A Scope Map name: Chokehold 3 game types you would like played: Slayer link to map thread for feedback: http://www.forgehub.com/threads/chokehold-wip.151514/
I've made several changes to my map in the past few days based on recent feedback. I've also set it up for ball games, so I'd like to test the following gametypes on it next week: Gamertag: Pat Sounds Map: Power Strip 2.0 1-Slayer 2-Strongholds 3- Oddball Feel free to poke around in it and lemme know if anything looks funky. Thanks!
http://www.forgehub.com/maps/gilded-sanctum.1657/ GT - i LoTuS i File Name - Gilded Sanctum 1.4 2v2 - 4v4 Slayer, Ball, or Strongholds focused but works with all game types. Flag is crazy once you know the map with the immediate portals. I would love to have you test my "final" version of 'Gilded Sanctum'. I have been making lighting, spawn, framerate, sound, and named location tweaks. I haven't been able to have many play sessions since I have "finished" the last 1.4 version and want to be certain before I delete my last version and claim this to be final MM done.
In order for a map to be tested in the UCC lobby it needs to go through the Alliance process by submitting your map to the other lobbies in the network and getting greenlights from at least two of those lobbies. Once you have two greenlights I will send you a message with your UCC date.
GAMERTAG: Caustic Kirby MAP Insantoriuinium WIP or MAP post link (optional): http://www.forgehub.com/maps/insantorinium.2246/
As stated in the OP we are no longer accepting submissions directly to UCC. To avoid complication we are just having ppl submit directly to the other lobbies in the network. Submit your map to max extra, duke of Mearl, and iparanormals lobbies and once it's ready it will be passed thru to my UCC lobby.