Hi guys! I'm a relatively new Forger working on some interesting new maps. These are all for Halo 5: Guardians and are all works in progress. Here are my current projects. Gamertag is SebastianGM42. Finished Maps: HG Alpine Picture is of HG FFA Alpine Filenames 'HG FFA Alpine' for FFA Map 'HG Team Alpine' will be for Team Map Gametype: Hunger Games FFA Team V1 or newer and Hunger Games Team V1 or newer Notice: due to the recent updates to Forge, a second version of the FFA map called 'HG FFA Alpine2' will come out this month. Improvements will include better weapon placement, rain, increased environmental effects like ivy, more realistic trees and other things. This map is based on Alpine. Using the cliffside as North, the east has a large forest, which has a hidden weapon as well as places to hide. South of it is a cliff overhanging the sea with a arch. This has quite a few hidden weapons, including a rocket turret, Gravity Hammer, overshield and a M6D Magnum. The center area has the spawns, in true fashion, they are equal distances from the Corucopia, which is the central pavilion, housing weapons like the Plasma Caster, frags, swords and Scattershots. But there are explosive barrels to even this out. The beach has a convoy of a old mining operation full of equipment including damage boosts. A ONI Pelican crashed and has a Incineration Cannon, but is radioactive. There's a shipping container of old cars and a crane wreck as well. WIP Maps: Figure 8 Jump Race (50% done) Gametype: Race (when it is released), currently FFA This map is inspired by a figure 8 jump race track and is built on the Breakout Arena. Using Scout Warthogs, you complete laps around a standard figure 8 track with a twist. The middle part of the track has a large jump area with a bowl in the middle. This results in a dangerous obstacle, as racers behind others could hit the jump and slam into another racer. In addition, the corners of the jump have walls to prevent you from cheating, and walls on the ramp so you have to jump. It is supposed to be a 4 lap event. The Breakout arena has been modified to look like a old, abandoned space arena converted to a racetrack. Finished Gametypes Gametype: Hunger Games Filenames 'Hunger Games FFA V1' for FFA 'Hunger Games Team V1' will be for Team when it is made. Hubger Games is a custom FFA or Team Slayer (depending on version) for my Hunger Games maps with 20 Min time limit and 5 min Overtime, 1 life, 1 round, 1x strength shield with no regen, 3x health with halved recharge speed and 30% longer wait time, 10% health vampirism, normal damage resistance, 1.2x tactical reload speed, 1.5x melee damage, 2x melee knockback, 20% slower assassinations. Grenades have half damage, 1.2x knockback, 1x throw speed and 10% larger radius. Motion sensor is enabled during Smartlink and has inner range of 70%. Thrusters have 1.3x speed, 5x recharge delay and one use per charge. Spartan Charges do normal damage and 2x knockback. Stabilizers last 60% as long and have normal anti-gravity. There are no ground pounds. Base movement is 1.1x forward speed and 80% strafing, acceleration is normal. Sprinting takes 50% longer to go to max speed and is stopped by being hit, but is 20% faster. Sliding is 2x distance and 60% speed. Jump is 90% with 80% clamber speed and normal gravity. Starting weapon is a Splaser, you have 1 frag (up to 4 held) and 4 Splinter Grenades (up to 4 held). Teams either are or are not present (depending on whether you are using the FFA or Team version), 12 players, a point a kill, suicide -100 points, betrayals -1 point and respawning not possible. Currently only Hunger Games FFA exists. There are two variants: Hunger Games FFA, which has no teams, no Mongeese, adds Overshield powerups and starts you with a Splaser and Energy Sword, and Team, which has 6 teams of 2, 2x non-regenerating health instead of 3x regenerating health, no overshields on the map, Mongeese added to the maps and only starts you with a Splaser. Each of my Hunger Games maps will have a version for FFA and Team and will be called 'HG FFA/Team (base map name)'. An example is HG FFA Alpine, a Hunger Games Free-For-All map on Alpine. Finished maps for this gametype are 'HG FFA Alpine' Current WIP maps for this gametype are HG Team Alpine (80% finished), HG FFA Glacier (30% finished), and HG Team to Glacier (20% finished). Planned maps for this gametype are maps based on Breakout Arena (a blocky, simulated urban-like arena that will have many scripted objects and use the entire area), Grifball Arena (a small, tight map encouraging melee combat that will also be symmetrical and have a emphasis on verticality), one for Parralax (a space station falling into a planet's atmosphere, will emphasize careful jumping and predicting wind) and one on Fathom (using both the actual map area and outside the map)
Here are some pictures of the maps. Hunger Games Alpine V1: Hunger Games Glacier Beta: will post soon Figure 8 Jump Race Beta: will post soon