Impassable V3

Discussion in 'Map Discussion' started by RoastingLamb, Mar 27, 2016.

  1. RoastingLamb

    RoastingLamb Legendary

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    RoastingLamb submitted a new map:

    Impassable V3 - Ancient Forerunner structures repurposed for the UNSC Infinity's Arena games.

    Read more about this map...
     
  2. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    I really like the Tempest influence.
     
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  3. RoastingLamb

    RoastingLamb Legendary

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    Thanks! The laser connecting the two bases together was definitely inspired by Tempest.
     
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  4. MetalDeadKid

    MetalDeadKid Legendary

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    *Sees notification for a post on Impasse*
    Me: "Oh, another one, I guess I'll read it!"
    *Gets sent to this webpage*
    Me: "huh, this doesn't look right, this map is called Impassable, and it looks to-"
    ...
    Me: "Wow"

    Looks epic! I will be downloading this tonight!
     
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  5. RoastingLamb

    RoastingLamb Legendary

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    Yes. Impasse was just a placeholder name :)

    Thanks! I hope you enjoy it!
     
  6. MstrBlonde

    MstrBlonde Forerunner
    Senior Member

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    The small improvements you made to the map resulted in a much better playing experience. Had a great time playing on Friday.
     
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  7. RoastingLamb

    RoastingLamb Legendary

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    Thanks! I think pulling in the icy side, adding a new structure and making the map more streamlined helped a lot. @Max Extra had some input into this decision as well :)
     
  8. RoastingLamb

    RoastingLamb Legendary

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  9. Preacher001

    Preacher001 Forerunner
    Senior Member

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    I like the look and feel of this map. It has the classic halo vibe to it.
     
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  10. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    I will take a gander at this in my 4v4 sweat lobby later on. Will provide feedback soon.

    Xdemption
     
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  11. RoastingLamb

    RoastingLamb Legendary

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    Thanks man. Appreciate it. I will gladly take any feedback :)

    Please only try Team slayer and CTF. I realised that the spawn volumes for assault is wrong.
     
    #11 RoastingLamb, Apr 2, 2016
    Last edited: Apr 2, 2016
  12. RoastingLamb

    RoastingLamb Legendary

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    RoastingLamb updated Impassable V3 with a new update entry:

    Assault game type support update and general tweaks

    Read the rest of this update entry...
     
  13. Morbid Satyr

    Morbid Satyr Legendary

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    Could you group the kill ball ( or something in its center) with the rings, making the center the parent of the group ( so it rotates on that point). You could then script the rings to move around the ball by saying on message receive "Alpha" rotate to (x) for (x# of seconds ). Then have a seperate script that returns the rings to original position with the same time selection, you could use a pig that spawns(let's say 20 seconds in) and sends message bravo on spawn...the rings can move back to original position on message received "bravo". Alternatively you could even use a whale that sends message "Alpha" on spawn (spawn on start) that would start the initial movement.

    If you want help testing this, let me know GT is Morbid Satyr
     
  14. RoastingLamb

    RoastingLamb Legendary

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    I'll give that shot. I may contact you if there's any problem :)

    Thanks!
     
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