RoastingLamb submitted a new map: Impassable V3 - Ancient Forerunner structures repurposed for the UNSC Infinity's Arena games. Read more about this map...
*Sees notification for a post on Impasse* Me: "Oh, another one, I guess I'll read it!" *Gets sent to this webpage* Me: "huh, this doesn't look right, this map is called Impassable, and it looks to-" ... Me: "Wow" Looks epic! I will be downloading this tonight!
The small improvements you made to the map resulted in a much better playing experience. Had a great time playing on Friday.
Thanks! I think pulling in the icy side, adding a new structure and making the map more streamlined helped a lot. @Max Extra had some input into this decision as well
RoastingLamb updated Impassable V3 with a new update entry: Assault update Read the rest of this update entry...
Thanks man. Appreciate it. I will gladly take any feedback Please only try Team slayer and CTF. I realised that the spawn volumes for assault is wrong.
RoastingLamb updated Impassable V3 with a new update entry: Assault game type support update and general tweaks Read the rest of this update entry...
Could you group the kill ball ( or something in its center) with the rings, making the center the parent of the group ( so it rotates on that point). You could then script the rings to move around the ball by saying on message receive "Alpha" rotate to (x) for (x# of seconds ). Then have a seperate script that returns the rings to original position with the same time selection, you could use a pig that spawns(let's say 20 seconds in) and sends message bravo on spawn...the rings can move back to original position on message received "bravo". Alternatively you could even use a whale that sends message "Alpha" on spawn (spawn on start) that would start the initial movement. If you want help testing this, let me know GT is Morbid Satyr