What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    http://xboxclips.com/Frantjc/5716f535-f02a-4212-b73d-d5e3ebb8391f

    Here's the 2v2 map I posted the sketch of with all of the jump sequences earlier. The idea is that if you and your teammate have control then you are rewarded with the ability to make the risky jump across the middle to grab both sniper and damage boost in one quick swoop. If an enemy is watching over that atrium they can kill you easily before you make the jump, so you have to either get lucky or be playing well for it to work out.

    Edit: Also I made sure all of the jumps (bar maybe 1) are doable without clamber so that clamber is more of a punishment for players who can't make the important jumps rather than a necessity. If you are good at transitioning the map then you are rewarded with never having to put your weapon away momentarily to clamber :)

    I'm loving the way it came together and it is easily my best design to date. All I have to do is finish up spawns, killzones, lighting, and some other touch ups. The functional layout is entirely done.

    Also note that this is done in forge without generating lighting. If you generate lighting it looks like complete ****.

    PLEASE GIVE ME THE OPTION TO TURN LIGHTING COMPLETELY OFF FOR GODS SAKE.

    Thanks to Longshot for help with the windows and some rocks and to Salty for help with aesthetic ideas :)
     
    #4181 Erupt, Mar 27, 2016
    Last edited: Mar 27, 2016
  2. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Rarely do maps in the waywo force me to turn my xbox on, lol. I would love to test this witcha if you ever need someone:cool:
     
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  3. Erupt

    Erupt Forerunner
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    Thanks man, means a lot from you :) I'll definitely get you in on a many-a-tests, I'd like to hear your thoughts on it after you take a look!
     
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  4. iTz Longshot

    iTz Longshot Ancient
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    @Erupt i don't know your intentions on lighting, but if possible maybe have the window portion of the map dark so the Windows pop?
     
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  5. PhoenixVax

    PhoenixVax Legendary
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    Thank you Zombie :)
     
  6. Erupt

    Erupt Forerunner
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    I want the whole thing to be dark partially for that reason, but honestly if I can't get the black objects and such to go away I'm probably just going to put this map on the back burner in hopes that they give us the option to not generate lighting in the future despite how much I love the design lol
     
  7. WaiHo

    WaiHo Talented
    Forge Critic Senior Member

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    @Erupt, the map has a lot of similarities with DM-Chill from the new UT. Any inspiration you took from that map?
     
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  8. Erupt

    Erupt Forerunner
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    Yessir, that atrium is basically DM-Chill's with a deathpit in the middle :)

    Although the belltower with the sniper is also in Chill, that idea was one I had prior to seeing it.

    Basically I was looking for a structural way to mimc the "jump bars" Nexn had in Sequence, saw the arches in that room, slapped them on the walkway that Nexn had going around his main atrium and went from there.
     
    #4188 Erupt, Mar 27, 2016
    Last edited: Mar 27, 2016
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  9. Wahrer

    Wahrer Legendary

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    By the way, quick tip for people, since I'm seeing a ton of Forge maps with objects floating or "hovering" in the air, albeit with completely static positioning (such as, but certainly not limited to the floating rock bottom mid in Erupt's asym 2v2 map above): try adding these two scripts to an object.

    Script 1
    On Message: Received: Channel x
    Move: Offset
    X: 0.00
    Y: 0.00
    Z: 1.50
    Time: 1.80 seconds
    Local Movement: Off

    Script 2
    On Message: Received: Channel y
    Position/Rotation: Reset
    Time: 1.80 seconds
    Velocity: Reset: On

    Script Brain, Script 1
    On Timer:
    Initial Delay: 0.00 seconds
    Repeat Timer: 3.60 seconds
    Message: Send: Channel x

    Script Brain, Script 2
    On Timer:
    Initial Delay: 1.80 seconds
    Repeat Timer: 3.60 seconds
    Message: Send: Channel y

    I don't have a good clip of it, but you can see an object using these scripts around the 25 second mark in this clip. You may have to adjust accordingly if you have an object that's especially large or monolithic, but my map has Splinter Grenades, pistons and "miniliths" (like in the clip) operating off of those settings. Plus, if you crash your server, you get to watch this happen!
     
  10. Zombievillan

    Zombievillan Ancient
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    That's pretty effing sweet bruh. I had no idea frantjc was your GT, lol. I saw it the other day & was thinking who the hell is that anyway. It thought you were itzerupt or something with erupt in it.
     
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  11. Nox Stellanti

    Nox Stellanti Legendary

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    Thanks a heap for posting this. I have some dummy "cameras" in my Grifball arena that I wanted "hovering" but I couldn't get it figured out.
     
  12. Xandrith

    Xandrith Promethean
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    Alrighty.

    I have been working on a pseudo symmetrical 4v4 map based in an urban dock town. This map is heavily inspired by both unreal tournament and counter strike.

    [​IMG]
    [​IMG]
    [​IMG]

    Only the middle area and one base is done, but I know exactly what I want to do with the rest. I pretty much have only strongholds/slayer in mind as of right now, but I'm sure it would play a pretty cool game of flag, or even breakout arena.
     
  13. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Wish movement scripting had acceleration curves we could set. Would help a lot with making movements look more natural.
     
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  14. Raptor086

    Raptor086 Mythic

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    Yes... Been wanting this for a while. I've been able to replicate acceleration using multiple scripts moving in increments, but it's overly complex for such a simple thing... and it sometimes gets buggy with too many movement scripts on one object. :/
     
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  15. Sethiroth

    Sethiroth Sensei
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    looking good xandrift I must get on it soon
     
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  16. Nox Stellanti

    Nox Stellanti Legendary

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    That, and it'd be great if we an script *paths* for objects to move along like we can for the cinematic cameras, rather than having to play guessing games with the X, Y, and Z coordinates (and rotations, too). Being able to move objects along a curve would be a big deal. You could get dummy aircraft to make laps around an area.
     
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  17. Raptor086

    Raptor086 Mythic

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    This! This!... Yes, this... What he said ^ ... I want that, please...
     
  18. Wahrer

    Wahrer Legendary

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    I have this set up (to an extent) with a Pelican by scripting it to move forward (along the X-axis) and local movement set to On; what that means is that, regardless of how the Pelican is rotated or which direction it's facing, it'll always fly "forward" relative to itself. You can combine this with scripts that rotate the Pelican to cause it to curve, turn, rotate, etc. while flying:

    The movements in the video are kind of stilted because the map shares script brain messages set to timers and I'm out of channels, but if you have stuff dedicated towards specific options you can do some pretty crazy stuff.
     
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  19. Nox Stellanti

    Nox Stellanti Legendary

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    So I'm guessing that you have it flying forward consistently, but every so often a script tells it to rotate on a timer?
     
  20. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    image.jpg When all else failed I built a giant dome out of snow around my map as the uptimate symbol for "I'm done with your ****ing lighting bullshit 343"

    By the way the rock that @Wahrer was referring to was floating there for functional purposes for the video; it is now a pillar that is attatched to the ground below it :) Sweet tip though, I wanted to do something similar in my last map but didn't want to mess with any more scripting. I might go back and add it in!
     
    #4200 Erupt, Mar 27, 2016
    Last edited: Mar 27, 2016

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