WIP: Ethereal

Discussion in 'Halo and Forge Discussion' started by SergeantSalty, Mar 24, 2016.

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  1. SergeantSalty

    SergeantSalty Legendary

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    image.jpeg Ethereal is meant to be a 2v2 or Arena map (Haven't tested yet so I don't know if Arena is too congested). The architecture was inspired by the forerunner architecture with a bit of Roman or Greek style mixed in. The center monument has a red, flowing gobo applied to the center link. Several lifts are placed on the map, two corresponding lifts that pass over the weapons pad and one that propels users through the hole in the monument
    image.jpeg
    Map is built on Parallax
    -Red Process filter
    -Ascendence skybox
    -Grey near fog
    -Crimson distant fog
    This combination actually makes for a nice atmosphere
    image.jpeg
    Weapons
    -Shotgun
    -Battle Rifle (Halo 2)
    -Railgun (subject to change)
    image.jpeg image.jpeg
    On a personal note, this is my first attempt to create a competitive map in Halo 5 and also my first map to post here, so I don't expect much out of it. This started as a personal canvas to learn the new forge but it became something else.
    The aesthetics and the lighting obviously need work and the map is only in early stages.
     
  2. Merder Smerf

    Merder Smerf UCC:Forge

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    At first glance I'm seeing a lot of really open spaces without much in the way of cover.
    I'm having trouble deciding how big everything is from the pics. How wide are these outside walkeays
     
  3. SergeantSalty

    SergeantSalty Legendary

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    They're 16 wide. I do need to find a way to break up the sight lines more
     
  4. Verses Fatum

    Verses Fatum Ancient
    Senior Member

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    MOTHERFUCKER, WHY IS EVERYONE SO GOOD WITH DETAILS?
     
  5. SergeantSalty

    SergeantSalty Legendary

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    image.jpeg I've now placed a three-way arch structure in front of the castle-thing (haven't named locations yet) and some more cover on the walkways to the weapons pad
     
    Merder Smerf likes this.

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