Tron

Discussion in 'Map Discussion' started by a Chunk, Mar 20, 2016.

  1. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    a Chunk submitted a new map:

    Tron - Tron is a 1v1 map that focused on map movement.

    Read more about this map...
     
  2. Preacher001

    Preacher001 Forerunner
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    @theSpinCycle :D

    My generation didn't have rails :skull::skull::skull:

    Looks sweet, I can't wait to fall off this map.
     
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  3. Something CEsar

    Something CEsar Legendary

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    Even though it's smaller than normal, really nice map. Love the style... but, I found a little out of map spot. On the north side of the map (look at your ar for directions), there is a block sticking out a few inches off the plasma caster ledge. You can land on it and stick to the low block with thruster pack. If you need me to show you, I can show you in custom games. Anyways, I'm sure it's not intentional, but it's probably an exploit I'd fix.
     
    #3 Something CEsar, Mar 20, 2016
    Last edited: Mar 20, 2016
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  4. a Chunk

    a Chunk Blockout Artist
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    It's actually larger, and the structures are farther apart, but it definitely still feels smaller due to the increased mobility. Thanks for taking a close look at it. I'll check out the area you mentioned. ;) I'll let you know if I can't find the spot.

    Also, just a note for everyone that I neglected to mention in the video or the thread - The black splotches in the blue and orange glass is the result of a glitch that popped up in the last update. The forge team is aware of it, and I'm hopeful it'll be fixed at some point, but I didn't want to wait any longer to wrap this project up.
     
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  5. a Chunk

    a Chunk Blockout Artist
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    It was brought to my attention last night that several of the ledges are un-clamberable. It's pretty strange because in the walkthrough video I posted above and the other tests I did in custom games everything worked fine, but it's definitely not working correctly right now. :(

    Anyway, I'll need to update the map. I recommend holding off on playing it until I do (hopefully this evening).
     
  6. Something CEsar

    Something CEsar Legendary

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    If you use magnets to connect corners, this is why you might be having this problem. If you perfectly line up a corner, it is clamberable but positions and angles tend to shift slightly due to a bug. Make sure you reset the rotation (RT+ D-pad down) of every object before adjusting it. Also make sure corners don't phase/overlap each other if want to be able to clamber, so position one of two blocks to be the corner. Or if you do want them to overlap, add an invisible block with a slight amount of space between each side. Hard to explain. You just have to know that the "clamber box" must me a perfection clean corner (not necessarily right angle or horizontal...

    You probably know, but just putting it out there (even though it's not very clear) because clamber physics are a little weird.
     
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  7. deadlyshotz247

    deadlyshotz247 Ancient
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    Nice lookin map a Chunk. Love the clean aesthetic theme, simple and very uniform. Looks like it would play well. I'm trying this out tonight.
     
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  8. a Chunk

    a Chunk Blockout Artist
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    Thanks! Let me know how it goes.

    To everyone, the map has been updated and is playing as intended now.
     
  9. a Chunk

    a Chunk Blockout Artist
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  10. MultiLockOn

    MultiLockOn Ancient
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    You should really look into removing that staircase inside the building in the background. It was super distracting from how easily I could see it
     
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