Hello all! I could really use some help with some scripting on H5. Nothing seems to be working for me and I have no idea why? Any help would be appreciated. Please pm me so I can inform you on the problems as my work is top secret for my next map!! Thanks all
If none of those cover what you're looking for, you'll need to be more specific about what it is you need help with.
The bottom video sort of is going towards where I want to go with my idea. I basically want to have something despawn at the start of the match, and then respawn by the interaction of a switch. Then when that object spawns, I want it to move. Im only having issues with the spawning and despawning of the object though
Are you intending to use this with a multi-round game type? To Despawn: You would use "On Match (or Round) Start" => Despawn To Respawn: 1. Switch Sends Message on "Channel" or sets "Channel" to On or Off 2. Object, on Trigger from ^^ , would be told to Spawn To Move: On Spawn, Object would be set to Offset What object are you using? Some don't behave. You'll have to be extremely explicit to get a less vague response than I've given. If something I said doesn't make sense, let me know so I can clarify. I'm actually available to jump in game for the next few hours if you're still stuck.
Hey thanks for the help. Ive managed to counter the problem fully and now my map is ready to be released as Ive had today and a bit of yesterday with testing it Thanks everyone for the help they have provided, it has really helped. Im using a pelican anyways, and I feel like it is one of the glitchy ones as of its size. But the problem has been counter classic halo style so now I just wait on the surprise to be revealed