FORGE FEEDBACK AND FEATURE REQUEST

Discussion in 'Feedback and Suggestions' started by WAR, Dec 17, 2015.

  1. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    Foliage marker

    Would be nice to be able to add some tall grass, shrubs, vines, or flower/clover patches to these natural maps.

    and water. definitely, definitely water
     
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  2. leegeorgeton

    leegeorgeton Forerunner
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    So far I just have several work-in-progress maps and forge practice maps. I haven't finished any of them because I end up spending half of my time trying to figure out how to fix objects that are inexplicably darker than the same adjacent objects (or having entire areas darken any object placed in them). What is going on here and why is it not being fixed? How is it that anyone has been able to put together any maps that don't have this problem? I literally haven't made it 10% into any of my maps without running into this problem, and I've so far failed to be able to fix it except maybe one out of ten times it occurs.
     
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  3. TurbTastic

    TurbTastic Forerunner
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    Sorry if this is already in here. I'd like to be able to set Timed Kill Volumes to various amounts of time. Right now they give you a 10 second countdown, and I would love to be able to set it to pretty much anything between 5 and 20 seconds. I don't really see the value of this with competitive maps, but I'm sure the minigame/infection community would love to be able to do that.
     
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  4. BlackDeath10

    BlackDeath10 Ancient
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    In primitives, we need spheres. Sizes 2-96 at least, with all sizes including Full Sphere, Half Sphere, Quarter Sphere and Eight Sphere. Also please have no lines or anything else, just plain color spheres.
     
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  5. Preacher001

    Preacher001 Forerunner
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    This is a fairly unrealistic request but I think it would be cool to have a Forge session loaded in a perceptionally always on server. You would still have a host but the host would not need to be there and others could pop in and pop out at will.

    So here is the concept.

    -As host you choose the map (if new you create a name)
    -You set hosting duration (hopefully with options up to a week, but at least 24 hours)
    -you choose public, fiends, invite only (choose from a list of friends or follows)
    -choose light building on or off (if on set frequency)
    -start the session

    If the session crashes the server just resets the session from it's automated save state.
    When the predetermined session completes, the final save is stored on the hosts system.

    Features that people would probably want.
    -When the predetermined session completes, the final save is stored on all participants systems
    -local save for play testing or creating a snapshot of the WIP
    -booting


    First off this would be great for team map building. Instead of constantly trying to find out who has the latest build of the map, it would always be there and people could pop in and out at will.

    Also I just think it could be fun to have casually group forged maps. I would be curious of what could be built from calling out a theme and then letting a bunch of people fuss with it. Maybe nothing serious or maybe something exceptional. Who knows.
     
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  6. Wahrer

    Wahrer Legendary

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    I could see it getting /b/'d to hell and back, but it'd be cool if 343 held a small contest / poll for flavor text that would be turned into new decals. It's not as big a deal creating a term like "STATION" or "COURTYARD" out of existing decal pieces, but smaller, more intricate touches e.g. "Ask an associate for assistance", "Mind the gap", "THIS IS SOFFISH DO NOT EAT", etc. would be some nice ones to have on hand.
     
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  7. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    For the love of God all I want is to be able to turn off lighting entirely like the way it is when you load up forge and don't generate

    Edit: and correct me if I am wrong but how hard could it possibly be to distribute to custom games the fact that light doesn't generate upon loading since it is already that way in forge..
     
  8. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    For real. Hopefully we'll get a feature like that, and also hoping that they get the shadow-clamp feature fixed up and ready to implement!
     
  9. IrontMesdents

    IrontMesdents Promethean

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    Here are my Comments/Suggestion for forge:

    Interface:
    I still don't understand why delete objects and duplicate objects, 2 opposites functions are left and right on the D-Pad. From an ergonomic standpoint, Left and Right are the two directions that are the most often mistaken. Someone won't look down if you tell them to look up but has a much higher chance to look left if you ask them to look right. Based on that, I would suggest to move the delete/duplicate options on Down/Up on the D-Pad and place drop spartan/group on the left and right arrows on the D-Pad. If you drop in spartan mode instead of grouping isn't as damageable as deleting something you wanted to duplicate. Therefore, mistakes will be minimized until the Undo option becomes a thing.

    Lights:
    Have the ability to adjust the brightness of the base light or "sun". I'm currently working on a 1v1 map with one of my friend (We can't get a huge lobby to test our maps because we're french speaking Canadians and we're not the best at oral discussions in English) and I want the theme to be strongly emphasized since the map is smaller and I can spare more on my budget to create a denser and more detailed map. However, since the map is based in slums during the night and that I wanted a skybox with a foggy/rainy sky, the map seems to be under a constant spotlight even if the fog is cranked up to the max density and darkest color. I know we need at least a base lighting to make the map playable but let us forgers judge if the lighting is good enough on our map to make it playable.

    Thematic/ambiance:
    Speaking of emphasized themes, I think we should have some basic 2D items we can place in the distance that would minimize the impact on the performance but still add something to look at in the distance. Think something like the tree sapling from Minecraft which are basically only two colored surfaces crossing each other in the middle. Why not do that with trees, rocks, buildings?

    Staying in the ambiance theme, I wanted at some point to create a skyscraper map with three skyscrapers interconnecting each other with construction beams, glass corridors, the whole shebang. However, I wanted the bottom "floor" of the map to be clouds. You know. At some point the blocks underneath the clouds wouldn't be visible and that way it would give you the impression that you are high up.It would be cool to have small pockets of clouds hanging around and blocking the view at a certain moment on the map. Imagine that after 3 minutes, there would be a cloud that would make long sightlines "disappear" because a dense fog is on the map for a couple of seconds which forces players to be more careful against ambushes and force them to adapt to more CQC fighting style for 30 seconds. That brings me to my next point

    Scriptable Map options:
    Being able to script fog and wind would be something very nice to have. A map could start as a nice winter night and turn into a complete blizzard in 5 minutes. Or a desert sandstorm that would rise in 5 minutes? Or being able to apply an effect only in a certain area of a map like Gloom inside a building and Nova outside of the building?

    Naturals:
    As a lot of people stated, trees and bushes other than conifers is a welcomed addition. But I think I would add more to this. Why can't we change the colors of these items like any other forge blocks? Maybe on some alien planet the UNSC is colonizing there are pitch black rock cliffs with purple leafy trees? Or maybe the Spartans train in a trippy acid world where the Dirt is orange, the cliffs are pink and the clouds are green?

    On a side note: Flood Biomass when Infection is finally released needs to be a thing.

    Those are my "let's not repeat what everybody said" suggestions. Not necessarily because I value them more than some already mentioned in the thread, but because I didn't see them anywhere and thought it would be nice to pitch it somewhere other than my head.

    Stay creative.
     
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  10. darkprince909

    darkprince909 Talented
    Creative Force

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    Wasn't that one of the features they teased as being in forge already, back before it released?

    Absolutely agreed on the Flood biomass. Just make it a new category of the existing terrain pieces with a new skin, with a few special bits like the tentacles and exploding Flood pods from High Charity. Human and Covenant corpses will go a long way, too.

    And I'm repeating myself from earlier in the thread, but we need more styles of trees. Dead, leafy, alien, Flood stalks, etc
     
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  11. iTz Longshot

    iTz Longshot Ancient
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    This might have been posted before and I don't know if it would be possible, but maybe have a visual view of where the custom light sources touch. Like just a thin line that show it's boundary that are in some map editors. When your lights length reach a higher number, it sometimes doesn't show up and you'll have to see it when you bake the lights.

    Edit: Custom power up! I will be another voice that misses them so much. :(
     
    #171 iTz Longshot, Mar 28, 2016
    Last edited: Mar 28, 2016
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  12. Reiku78

    Reiku78 Legendary

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    Please have a vote on removing Antifreeze (BTB) and Bloodsport (grifball) removed if possible from rotation.
     
  13. darkprince909

    darkprince909 Talented
    Creative Force

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    No

    Edit: In the interest of not clogging the thread, I'll clarify here instead of making a new post.

    Antifreeze is a fairly solid design, but it is marred by some issues. I'd agree with Flying Shoe that I'd rather see the issues fixed than to see it removed completely.

    Bloodsport is a Grifball map. The gametype is goofy at its core. Bloodsport is a goofy remake of a goofy map, and the game mechanics in H5 allow for some goofy things to happen. How many times am I going to say goofy? Most people I've talked to have a lot of fun on Bloodsport. Yeah, the goals could be a bit wider. But there's still no reason to take it out.

    Goofy.
     
    #173 darkprince909, Mar 28, 2016
    Last edited: Mar 28, 2016
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  14. Reiku78

    Reiku78 Legendary

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    SO you like terrible maps? Antifreeze=spawn camping the blue team spawn

    Bloodsport=having to jump to score and it becomes a ground pound mess.
    ]
    No wonder why the CC should be removed the favor terrible maps.
     
  15. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I'd prefer to see revisions made to Antifreeze than having it be entirely removed. It's a good concept and a good execution, but it has a few issues that could be addressed.

    If any map need to go, it is Recurve. I know no one who likes that map, not even the original author. Top mid is super campy, there is a gauss warthog, and the routes across mid are all exposed and awkward to move across.
     
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  16. Yekkou

    Yekkou Yellow, but with "kk"s
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    Yeah, in the first preview of Forge n the live stream he talked about shadow clamping. My accumulation of knowledge through Twitter stalking, I've come to the conclusion that it is being worked on, so I'm hoping for a release soon! haha.
     
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  17. leegeorgeton

    leegeorgeton Forerunner
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    Sorry, I must have missed something, but what's this shadow clamping feature?
     
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  18. darkprince909

    darkprince909 Talented
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    Basically, you could change how bright or dark the shadows were.
     
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  19. FouFromage

    FouFromage Legendary

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    I would love to be able to setup cameras by moving them around IN FIRST PERSON view. Like animation programs, it would change your control to the camera instead of the monitor, then you would simply move the camera like you would the monitor and voila!

    Basically, a mini "theater" mode in forge for setting up cameras. I'm sick of moving a camera a few spaces, then previewing for 13 seconds. Then moving again... and repeat.
     
  20. Preacher001

    Preacher001 Forerunner
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    I looked all over for that feature. Eventually I thought I must have just heard it wrong. It would be awesome to get that feature enabled. Some maps really don't need a bunch of fancy lighting to be fun plus it would allow you to better playtest a map before fussing with lighting.


    I love the addition of the new features in the Ghost of Meridian update. We need more, and of a higher quality (low poly trees :facepalm: ), but it's great to see this coming together.

    A couple features I would like to see added are expandable menu's, so we can zip through them faster, and the ability to preview sounds on highlight. Basically, 1 second after you highlight it, play the clip. This way we don't have to spawn sound effects 80 times trying to find our preferred sounds.

    New Object request:

    *Broken Floors/walls - even just a handful of snap on edges that we could use would be nice
    *Dirt/Sand/Rock flats and piles - Very useful for ground texture variations and works well in conjunction with the Broken floor/walls
    *Lighting fixtures - there are a bunch of these that could be pulled from the 343 library
    *Metal grated floors - I think you may have a few of these laying around *pun intended
    *Water volumes - Because isn't it about time
    *Water Falls - See above

    **Fix Alpine to allow under water map construction (Yes, I said "fix", or would you prefer I said "complete")


    Thanks again for the hard work :yes::yes:
     
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