Not doing the typical event this week because of my internet bill fiasco. I will not be streaming this weekend. I will still host a lobby and test maps. To submit your map: Gamertag: Map name: How many players is your map designed for: How many players does your map support: Do you still want to test the map if we don't have the recommended amount of players? yes/no Description: (if you want) Picture/video: (if you want) What time is the event? Saturday 3/19 - 8PM EST
GT: Seems Dangerous Map: Pig WIP designed for: 4v4 strongholds Can test without optimal numbers will support 8v8 if need be WIP THREAD: http://www.forgehub.com/threads/wip-pig.151256/
http://www.forgehub.com/maps/malice.1387/ Gt- SCALLY RAINBOW 8-16 players Neutral flag u did 2 week ago. Would like to test ctf on large scale off player as other modes when get chance to submit.working on another btb map. Watch alot off peoples play in last game.deleted some vehicals & added few items.got no feedback so going by watching play.my map not as detailed but my budget is all used.i have now made spawn volumes so other team does not spawn in others base which was issue.is few power weapons hidden.that no one seemed to find.feed back guys&gals would be great. Scavenger i would love to play it looks brill.but not my map to submit.if do make the cut please early as poss as i know im 5hr a head off you.so 1am on a sat when this starts.cheers
Gamertag: Max Extra Map 1: Solitude Game type: big team Strongholds Supports: 16 Plays with whatever party size but anything less than 8 people will not work well. An isolation inspired big team map set in a cavernMap 2: Breached Open Breached Open is in my files not my bookmarks. Game type: Assault, Oddball, or Slayer lobby preferenceSupports: 16 but works best with 4v4 Plays with whatever but 4v4 is the sweet spot. A forerunner facility with a recent flood outbreak
GT: REX JOURNEY MAP: Cedar Plaza GAMETYPE: BTB Slayer (AR/Magnum Starts) INTENDED: 12+ Players SUPPORTS: 16/Max Players This map was inspired by ODST's New Mombasa city and features multiple buildings to enter. http://www.forgehub.com/threads/wip-cedar-plaza.151157/ I have made a lot of acsthetic changes in the past couple days and also tweaked some spawn issues. Edit: The map should play just fine with 4v4 any less and it would be too big to play on.
I'm putting this up tentatively, as I can't guarantee that it will be ready, but I'm 90% sure it will be. Just missing some trim work that I'd already have done if I knew about this sooner. If not, I've got a Grifball court (with a Ricochet variant) that I set up to support 16 people and I'd love to see how much of a mess it would be. Gamertag: CaptainPunch374 Map name: Cradle (working title) How many players is your map designed for: 4-12 How many players does your map support: 16 Do you still want to test the map if we don't have the recommended amount of players? Yes Description: It's a rework of a bridge map I did in Reach that was originally based on the flow pattern of Narrows, but changed drastically as it was tested and iterated. This has seen similarly drastic changes since its final Reach iteration, but has not seen an art pass, the design is very much in block out. I'd be game for Slayer or Oddball, leaning towards the former.
I've got something different for this week. It's the first map I made in H5 and I haven't done a lot to polish it, so it will probably play like ****. GT: The Grim Dealer Map name: Extinction Gametype: Big Team CTF
So, if possible, could you test my map and PM me any feedback? I will probably put up the map thread some time tomorrow, but I don't have the time now. GT: FrostPhoenix0 Map Name: rem 0.15 (a working title, I will probably make some minor tweaks based off the feedback then upload under name 'Reminiscence') Players: 16 is ideal Gametype: Slayer (strongholds and CTF supported) Comments: This map has been in two of the previous customs lobbies, where both suggested a reduction in size of the map. I have done this to the best of my ability, while also trying to retain a classic BTB feel. There are no grenades on the map thanks to an oversight when placing the weapons. Please let me know what you think.
SCALLY RAINBOW http://www.forgehub.com/maps/pounders.1386/ Gt- SCALLY RAINBOW MAP NAME - POUNDERS Game made long time ago.Mad mini game forge out off truth for a stunning look.the chroma screens shift when in custom games but in forge perfect.reflection is from inside truth.teams 1-4. 4v4v4v4 would be ideal. Will add xtra spawn incase people dont change over.tested with 4v4 & proved a hit.do slayer.if only 8 players do cft. Ground pound is best for killing.weapons really a tiny bonus.so choose a fun start weapon.rocket would be cool.if make the cut thnx.aim for the lights on ground to get back to base.cheers
hey dude i got stuck at work and couldn't get on for the lobby tonight. this was my first chance to get online- would have liked to let you know beforehand. ill be on in a few hours if you guys are still playing I'll hit you up.
You talking about the kill zones on the top of that low wall? This is just a block out. I haven't decided what to do there so I just threw up barriers to let ppl kno that section was going to be covered eventually. As an aside, no I'm not embarrassed that my rough blockout isn't perfect. I am a little irritated by your shitty little post tho. I'm sure you enjoy constructive feedback when your maps are tested. Good stuff homie.
Oh, sorry. I should have been a bit more specific. I was talking about when they tested my map. Apparently I only put a soft kill under my cliff instead of a hard kill, so people were just running around outside of the map. Chill, dude. I'm nowhere near good enough at Forging to be that brash.