8 central is 6 PST by the way, hope i dont catch you off guard with that. While the Idea behind the forged friday maps is to test and give feedback, The most important thing about maps is having fun. so dont worry to much about your level of play. we will have a wide range of players so that the feedback is better.
GT - PharmaGangsta1 http://www.forgehub.com/maps/aegae.1857/ (Haven't found the time to write a description so I apologize for that) ---- 2v2 map Aegae, playable but still a WIP Pretty sure its in my files as v1.1 but it might be 1.0, just use whatever you find please I'm trying to figure out a way to give segmentation between the two main areas of the map without putting a wall there, general feedback is greatly appreciated.
Ive added it to the list, We are gunna try it with the full lobby first and towards the end of the night we will try to split the group off and get the 2v2 testing out of the way. Are you going to be able to join us? And do you have a link to a map thread or a WIP thread so testers can submit feed back that way?
I've got the map added, msg me on Xbox if you can join at some point other wise the feed back will be on the VOD of the stream and in the thread by sunday at the latest hopefully tomorrow
Thanks to everyone that came out and tested maps, and thanks to everyone who forged the maps we played tonight! Maps will be rated and reviewed or commented on over the next 2 days. A VOD can be found in the archive videos of my Stream and will be linked to the Day's spoiler tag in the next few days. Signups and Submissions are already up for next week! Please post: GAMERTAG: MAP: GAMETYPE: WIP or MAP post link:
Max here's the link to my WIP thread for Celeste. http://www.forgehub.com/threads/wip-celeste.151176/
Hey Max, I have my 4v4 map ready for testing for next Friday. Here is the link. http://www.forgehub.com/threads/wip-ascendance.151185/ I should be available to play Friday too, but I will let you know if that changes.
I will be out of the country for a few weeks, so I won't be able to play for a bit. If you wanna give some more tests to that space map of mine while I'm gone, go for it...I can watch the VOD stream when I get some downtime. I've done a lot of work on it in the past few days and have set it up for zero g slayer, assault, strongholds and capture the flag modes...I've changed the name of the map as well as the names of the gametypes. I know they keep changing, so I'l list them below: Filename: Ambush at Orion Gametypes: Squadrons (Slayer) Ambush (Assault) Boarding Party (CTF) Spaceholds (Strongholds) Play whichever mode seems interesting to you guys, though I'd be curious to see how assault or CTF plays out with a big team. In the small 2v2 tests I've had with those modes, it adds a cool element of attacking and defending the motherships that isn't present in slayer or strongholds.
I made some updates to Lazarus Pit based on last Friday's play testing http://www.forgehub.com/maps/lazarus-pit.1757/ Like to see how they turned out. Will probably be late to the party again due to my kid's bedtime in combination with daylight savings time
I made some changes to the spawns and acsthetics to Cedar plaza. GT: REX JOURNEY Map: Cedar Plaza Gametype: BTB Slayer (AR/Magnum Starts) WIP Thread: http://www.forgehub.com/threads/wip-cedar-plaza.151157/
Gt: Qrrbrbirbei Map: juxtaposition Gametype: assault WIP: http://www.forgehub.com/threads/wip-juxtaposition.151137/ Huge overhaul to the middle of the map by opening the pipe areas up, made the bases more user-friendly, went for a Yin yang color scheme to help with the WTFAMI problem. Now if I could only figure out these damn cameras...
GAMERTAG: RoastingLamb MAP: Impassable - Can be found on my files GAMETYPE: CTF (Pistol and AR starts) WIP or MAP post link: http://www.forgehub.com/threads/wip-impasse-final-name-still-being-determined.150752/
no problem we usually have a line waiting to play if you message we can invite you when there is room