What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Yekkou

    Yekkou Yellow, but with "kk"s
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    Grouping has been wrecking me as of late too. Every time I'm about to group anything I save just before.
     
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  2. MultiLockOn

    MultiLockOn Ancient
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    You're hurting my feelings.
     
  3. Goat

    Goat Rock Paper Scissors Scrap
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    Not having any problems on parallax though. Alpine just doesn't like me, which is ironic.
     
  4. Yekkou

    Yekkou Yellow, but with "kk"s
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    I guess the world just hates me. RIP my forging career on Parallax.
     
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  5. Aschur

    Aschur Wubba lubba dub dub
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    I hate to be that guy, but the Shire isn't the village; that is Hobbiton. The Shire is the entire country of hobbits.

    Also, to be even more specific, Bilbo and Frodo's home is called Bag End.
     
  6. MultiLockOn

    MultiLockOn Ancient
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    You think I didn't know that scrub?!? Bro I'll out-Tolkien you any day of the week. Bro.
     
    #3666 MultiLockOn, Mar 9, 2016
    Last edited: Mar 9, 2016
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  7. Aschur

    Aschur Wubba lubba dub dub
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    Not really a huge Tolkien fan, I just really liked The Hobbit; the book, not the horrendous movies. The other books never grabbed me as much as it did.
     
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  8. MultiLockOn

    MultiLockOn Ancient
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    The hobbit book had an awesome charm to it. Honestly I couldn't recommend the LOTR books any higher, if you ever get the chance. The best reading I've ever done.
     
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  9. purely fat

    purely fat The Fattest Forger
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    Don't tell me to suck your ass when know I chew it out.
     
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  10. PhoenixVax

    PhoenixVax Legendary
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    I remember that in 3, Reach and 4 that stuff took 0$ from the budget. I think 343 should improve this limit, it would be really useful.
     
  11. M0aHerder

    M0aHerder Forerunner
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    That's because the budget is a completely different system from the maximum object count. 3, Reach, and 4 all had a max object count as well as their budgets, it was just invisible. And I'm pretty sure stuff like spawns were included in that for those games as well.

    The only way around that would be to lower the object limit in Halo 5 by a hundred or two, and make the spawns and such not count towards that. Like it or not, the game still needs to load this stuff into the map, so it needs to be a part of the object limit.
     
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  12. MultiLockOn

    MultiLockOn Ancient
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    A 2x2 chroma screen and a spawn point with no polygons and textures are not the same as a 150 x 98 x 172 rock wall. They shouldn't count the same
     
  13. Xandrith

    Xandrith Promethean
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    I say they let us find the limits of forge.
     
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  14. Overdoziz

    Overdoziz Untitled
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    There could just be a limit to the amount of objects there can be on one map regardless of how complex they are.
     
  15. Goat

    Goat Rock Paper Scissors Scrap
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    The object limit in Reach was like 512 or something.
     
  16. MultiLockOn

    MultiLockOn Ancient
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    .....I know? That's exactly what's going on now. But it's a poor solution. Should be based around polygons and strain on the engine and nothing else
     
  17. Overdoziz

    Overdoziz Untitled
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    Could be a separate thing. I'd love to see an in-depth explanation of this kind of stuff at some point.
     
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  18. SaltyKoala

    SaltyKoala Ancient
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    I would like to see an option that would less us solidify groups of obeject into one object. It would be irreversible and it would require loading up an old map to fix. Clearly there is a work around to having more than 1024 objects. Let's say they made an "obeject" that was called a spawn 1x2 (two spawn points in a line) or 1x4(four spawn points in a line) this clearly would be doable for them but would still only count on the engine as one object. They need to give us an explanation as to why we are hard capped at 1024. At the moment it makes very little sense to me.

    Edit: Lord Crusnik could probably help explain this as he has dealt with the game code while making many of mods in the previous halos. What's up with the hard object cap lord zedd?
     
  19. WAR

    WAR Cartographer
    The Creator Forge Critic

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    With new hardware multiple times more powerful than the Xbox 360, the hard object limit should have been increased to 1300, this would have at least doubled the amount previously available on the Xbox 360.

    Xbox 360 - 512MB RAM

    Xbox One - 8GB RAM (1500% increase)


    Hard Object Limits

    • Halo 4 651 objects

    • Halo 5 1024 objects (57% increase)
     
    #3679 WAR, Mar 10, 2016
    Last edited: Mar 10, 2016
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  20. MultiLockOn

    MultiLockOn Ancient
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    Doubling the frame rate takes more than twice the processing power. And polygons on the screen is more of an issue with shaders and processing power, not so much memory.
     

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