Decal trick part 2. animated Signs, Graffiti, Fans, and more

Discussion in 'Halo and Forge Discussion' started by Black Picture, Mar 8, 2016.

  1. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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    You haven't seen my **** yet... Gimme dat, gimme dat crown boi!

    Edit: Did you actually look at it in game or are you judging off the video?
     
    #21 SaltyKoala, Mar 9, 2016
    Last edited: Mar 9, 2016
  2. darkprince909

    darkprince909 Talented
    Creative Force

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    We need some larger decals for some of this stuff. Tom French, hear our pleas!
     
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  3. ReclaimerX22

    ReclaimerX22 Promethean

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    Yeah I saw it in game. Most of my opinion is coming from the floor, it looks grate. ;)
     
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  4. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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    It looks like ass, its way too pixelated imo
     
  5. ReclaimerX22

    ReclaimerX22 Promethean

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    Enjoy your pain, texture-less floors then lol. It broke up the monotony of the plain blocks, and added a visually interesting element & level of detail that we've never really been capable of before. Having to use a light to create that effect means it's probably not going to look perfect, sure, but it looks way better than anything we've seen so far. Your map better look like an H2A campaign mission the way you're talking it up haha. ;)

    In all seriousness though I am looking forward to seeing your interpretation of Covie architecture. You have a thread up for your map?
     
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  6. SaltyKoala

    SaltyKoala Ancient
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    To be clear, I like the shape of the floor just not the pixelated textures. They look really bad IMO. Im using breakout pieces that have a similar texture albiet smaller and less noticeable. I'm mapnis currently a wip and isn't lite yet which is the most important thing to sell the covenant atomosphere. The lights are well done on that map and look great, but that floor twxture .. Ugh it looks so bad to me. It shifts and u can see z fighting lines blink back and forth I just don't like it.

    Add saitykoalabear ( yes saity with an i ) and look at the map "I'm good" keep in mind its not lite yet, colored correctly yet, geo is incomplete and many things aren't arted up correctly but the basis of its structure and what it will be is there and it will look much better. But load it up and judge for yourself
     
    #26 SaltyKoala, Mar 9, 2016
    Last edited: Mar 9, 2016
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  7. Black Picture

    Black Picture Level Designer
    343 Industries Senior Member

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    @A 3 Legged Goat I would like to see that. If you decided to start to work on that, let me know!
     
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  8. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    WHY DID YOU TYPE THAT OUT LOUD!?

    Now I'm going to be spouting puns all day!




    I distinctly remember a courtyard that would make a perfect map center for a 2v2 from the ODST night-exploration overworld.
     
  9. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    So you said to have the dark side of the decal face outwards, but on glacier I can't tell the difference between the sides, so my question being: "when in forge having the decal selected, one side turns completely solid yellow, which side is that? The side you want facing out or towards the block?
     
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  10. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    The solid yellow side is the "display" side, i.e. which side would normally considered the front/top. You would want the other side facing away from the light source.
     
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  11. darkprince909

    darkprince909 Talented
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    [​IMG]

    Here's something that's especially helpful with the inevitable influx of Virgils on urban maps. Create a screen for the AI, get your lights, turn the length down to about 20' or so, and turn the fall-off ratio to 10. Adjust the light's distance to the point where the light just barely shines on the decal. Due to the maxed-out fall-off ratio, the edge of the light will be a hard line, and Virgil (or Leonard, in the case of my Turf remake) looks much better.
     
  12. Black Picture

    Black Picture Level Designer
    343 Industries Senior Member

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    Hey message me on Xbox live I would like to talk to you @Given To Fly thanks
     
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