What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. thefro3po

    thefro3po Well Known
    Forge Critic Senior Member

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    Thanks man, been putting a lot of hours into it trying to make up for my procrastination earlier.
     
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  2. Black Picture

    Black Picture Level Designer
    343 Industries Senior Member

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  3. Zombievillan

    Zombievillan Ancient
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    That moment you realize you didn't setup an outro cinematic on your map submission & Halo 5 needs an update. -_-
     
  4. Mr Bouncerverse

    Mr Bouncerverse Legendary

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    [​IMG]
    [​IMG]
    [​IMG]


    Co-forge with a buddy of mine. I know the teleporter looks like ****. Everything's WIP.
     
    #3364 Mr Bouncerverse, Mar 1, 2016
    Last edited: Mar 2, 2016
    Xandrith and a Chunk like this.
  5. Xandrith

    Xandrith Promethean
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    This is a very early blockout of a 1v1 map. It's called Janus for now.

    [​IMG]

    I have some extremely ambitious Ideas for the theme/aesthetics, and If I can pull it off, it'll be
    [​IMG]
     
  6. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    So Sword Base bent 360 degrees?
     
  7. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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  8. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    You know it's real when the Angelfire 3D animated block letters get pulled out.
     
  9. thefro3po

    thefro3po Well Known
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    Geezus man, you drop a new map ever other page.
    :yes:
     
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  10. Xandrith

    Xandrith Promethean
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    I like posting updates, it helps me get motivated to forge. Most of it ends up deleted, so I guess you could call me the master scrapper:cool:

    This map however will likely be finished as the design has already been proven. Most of my time will be spent on the theme. (the fun part)
     
  11. FrostPhoenix0

    FrostPhoenix0 Mythic
    Senior Member

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    Hey all. Some of you may have seen the map that I have been working on in a couple of iParanormal's BTB lobbies.
    Just going to post a few pictures here, hope they speak for themselves a little. There is an underground portion to the map as well. I am unsure about whether I should try to keep the terrain to be similar to the original map/s, or if I should make it somewhat bumpier for more interesting combat (as I have been doing so far).

    [​IMG]

    [​IMG]

    [​IMG]
     
  12. Zombievillan

    Zombievillan Ancient
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    Hey I recognize this, that looks sweet! I would definitely work on height adjustments to the natural geo because those outer areas are quite open so I think it would help a lot.
     
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  13. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    better have the goddamn laser that shoots into the sky every now and then
     
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  14. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    I know when I played on it I thought the ramped tunnels had WAY too steep an incline, it felt like it was a 45° angle or something close. Loved the aesthetic of it though man.
     
  15. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    Have 10 lights that spawn consecutively, first the smallest, then get wider until the fifth light. Hold for a couple seconds then decrease the same way. That'd be cool.
     
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  16. Mr Bouncerverse

    Mr Bouncerverse Legendary

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    Looking at this really makes me appreciate this new forge. 14 year old me would have been blown away to have seen that tower. This is the kind of stuff we dreamed of doing back in Halo 3.
     
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  17. FrostPhoenix0

    FrostPhoenix0 Mythic
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    The tunnels are actually 30°, but I know what you mean. They did feel pretty steep in the campaign though.
    Aside from that, the most common piece of feedback was that it was too big, before, so I reduced the length and width slightly (the whole underground portion is just smaller now), decreased the size/height of the pipes and am in the process of redoing the terrain. I hope I can get it to the point where it is playable and doesn't feel too big, because I quite like the size as it is. And I'm also not sure how I could decrease it any further.
     
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  18. Zombievillan

    Zombievillan Ancient
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    I'm confused, you said they aren't going to put it or sand trap in?...
     
  19. M0aHerder

    M0aHerder Forerunner
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    The interior of the building is very much a WIP, but any thoughts on the size? I wanted it to be 4v4, but I'm not really used to making maps of that size so I'm worried I made it way too small. Would it work better for 2v2?
     
  20. xzamplez

    xzamplez Ancient
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    Considering they brought the Cartographers to the studio just to create remakes/reimaginations, I'd imagine they want remakes more than original BTB maps (unless they think there's enough already). Just be patient.
     
    #3380 xzamplez, Mar 3, 2016
    Last edited: Mar 3, 2016

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