The Forgehub Community

Discussion in 'Halo and Forge Discussion' started by Sikamikanico, Feb 19, 2016.

By Sikamikanico on Feb 19, 2016 at 12:05 PM
  1. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    community.jpg We've seen a lot of talk of late regarding community, and Halo certainly has a dedicated one. Whether your jam is hardcore arena gameplay, hilarious minigames, Warzone or Grifball, Halo is one of those titles that literally has something for everyone. We see various communities accomplish amazing things, touching and heartfelt expressions of comradery from the developers themselves and even in some cases, marriage and partnerships destined to last a lifetime.

    A lot of friends that I have to this day, I met playing Halo 2 back in 2004. In the decade that followed, we have been to each other's weddings, stag-dos, LANs, and everything in between. What started as a videogame played for fun became something far greater. I'm sure many of you will probably have similar experiences.

    I love Forge. Ever since the first iteration arrived with Halo 3 in 2007, I've been hooked. Far younger back then, I used to work a 12 hours shifted pattern, and I remember many nights, staying up until the early hours working on designs. What Bungie originally envisioned as a simple map adjustment tool, became something far more interesting in the hands of the community.


    Remember having to merge? What a farce that was! Technically a glitch, it led to creations Bungie never thought possible, and after Forge took off, Bungie reacted pretty swiftly, bringing us a variety of canvas maps on which to build. The community responded with gusto, creating some seriously clever stuff.

    Things have only improved from that point, and now, nearly 10 years later, Halo 5's Forge has arrived. It brought some great features to the table to allow anyone to create virtually anything. Yes, there's still a budget, and yes, you still have to use a pad, but these aren't the negatives you'd think. Halo 5's forge has been completely redesigned, and while initially daunting for the uninitiated, there is some serious depth. The budget for example, used to be a simple dollar value for the maximum number of objects on the map, and different objects consumed more budget than others, but now it's a straight up overall object count limit. We also have separate indications of budget for lighting, physics and more. Seeing some of the stuff the community is making blows me away.

    However, some think Halo has had it's day, that the time of exclusive FPS games leading the pack is at an end, in an era where Call of Duty reigns supreme. With the hardcore community Halo has developed over the years, I don't think that will ever be the case.

    Which brings me to Forgehub. I've been around for a while when it comes to Halo, appearing in various communities here and there - I even did an advert for Microsoft, which admittedly led to launch event invites (Halo launch events are always amazing!)


    (Maxium Shill Points!)​

    Personally, and certainly up until a couple of months ago, I always thought of Forgehub as a clique and frankly, closed community, where it was more about who you know than what you create. Where the Forge Elite look over the Forge newbies and make us feel pretty damn awful at even attempting Forging in the first place.

    In hindsight, I couldn't have been more wrong.

    I signed up and once I'd had a poke around at the new layout, and found a helpful, open group of people. I hadn't forged since Reach, and I found Forgehub staff and members on hand with tips, suggestions and knowledge that you can only get from a dedicated group that like Forge as much as we evidently do.

    I recently joined the team here, working to bring content and help out with the site in any way I can (including writing questionable fluff pieces like this), and I have been not only surprised, but truly humbled by the dedication and effort the team here put in to keep this place vibrant and welcoming. What I previously thought of as a closed off community of Forge die-hards, is in fact one of the more open and playful Halo communities on the web, and it's here that Forgehub will excel. These guys are dedicated and it shows in spades.

    However, it's only half the equation. You, dear reader, are the other.

    Forge is a different beast for everyone, be it hardcore arena play-spaces, extravagant BTB maps and remakes or hilarious mini-games. I've seen a number of threads from new members who join and find it disheartening to post something they've created and receive no feedback. It's daunting, I think, to make something you think is amazing and share it with your peers, and to then see it plummet into obscurity. I've even seen threads complaining about how things are done - and this is what made me want to put pen to paper, so to speak.

    You get out what you put in. There are a huge number of people making maps and content, and it's only through interaction with the community and its members, will it interact back with you. If you want to be a part of what the Forgehub team have built here, you have to put a little effort in. My suggestion to any new members is this - don't come in seeking "recognition". Because that's not what anyone I've seen here is about. Most people came here to learn and to share the pleasure of creating and playing with friends. Try not to set yourself an objective. It makes taking part a lot more interesting, and way more fun.

    At midnight tonight, the first competition for Halo 5 from Forgehub will close, and the judging panel will collate and download all of your lovely 2v2 submissions. You'd be pleased to know that the panel have seen over 120 map submissions, which is an amazing number of maps from you guys. You should be pleased with yourselves, and I can't wait to see what the team whittle down to being the best of the best.

    As Warholic mentioned earlier this month in his "Rise of Forge" article, Forgehub is growing, both in members, and map submissions. And it's only going to get bigger and better. Come be a part of it.

    Group photo.jpg
     
    #1 Sikamikanico, Feb 19, 2016
    Last edited: Mar 1, 2016
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Comments

Discussion in 'Halo and Forge Discussion' started by Sikamikanico, Feb 19, 2016.

    1. Sn1p3r C
      Sn1p3r C
      Questionable fluff pieces? Nah, this one's great - got me right in the feels ^_^

      Great advice, and looking forward to more of your contributions!
    2. Ray Benefield
      Ray Benefield
      Beautifully spoken @Sikamikanico and congrats on your ascension to staff good sir. Looking forward to watch the Halo community, especially the forge portion. Viva la Forge!
      MultiLockOn, Sikamikanico and WAR like this.
    3. purely fat
      purely fat
      Will be converted into a BF4 community.
      Sikamikanico and WAR like this.
    4. PharmaGangsta1
      PharmaGangsta1
      Welcome back to the Golden Age, boys.
      Yevah, Vorked, Sikamikanico and 2 others like this.
    5. Soldat Du Christ
      Soldat Du Christ
      I was wrong when i presumed this forum would be full of elitests, as it turns out it's the BETTER half of the community. My arena friends where suprised when they where welcomed into test lobbies and their input respected. As oppose to the negetive tendencies in arena they, as well as myself, had gotton so used to.

      I look forward to more custom games and creative abilities still to be discovered! :]
      Yevah, Sikamikanico and Sn1p3r C like this.
    6. Lazy Animator
      Lazy Animator
      Right in the feels is correct. Great peice and exactly how I feel about Forgehub. Much rather spend my time here than any other Halo site.
      Sikamikanico likes this.
    7. AnonFriction
    8. BodeyBode
      BodeyBode
      As someone who was originally from the halo 3 mlg pro forge forum, it was the general consensus that ForgeHub members were great at making good aesthetic maps but didn't care as much about the gameplay. As long as it was pretty, the map was well liked.

      I forged one map back in halo reach to completion and had cool ideas for others but I didn't find reach or halo 4 as fun or exciting as halo 3.

      After being away from forge for years, and seeing that the mlg pro forge forum no longer existed, I knew that the biggest community was ForgeHub. When I came back and made a post in the waywo thread, I was recognized by Seth, someone I used to talk to and forge with years ago. I've since spoken to many members of the old community and it's as if I was never gone. it's nice to see how the community here has grown and I don't get a sense of aesthetics>design anymore.

      ForgeHub has always helped new forgers and pushed the boundary for what's possible in forge and I have a lot of respect for the community here. Keep up the good work everyone
      a Chunk likes this.
    9. Panyc333
      Panyc333
      I've dabbled in Forge over the years since its release in Halo 3. I had been a big fan of Timesplitters, LBP and The Far Cry's map editors. Now that Ubi Soft has all but abandoned the multiplayer in their level editor and community, I have been openly welcomed into the Halo 5 community. I am so pleased with the new Forge and am making a lot of new like minded friendships. I just turned 40 and have kids a mortgage and a career. Needless to say I don't have the free time to play as much as I would like to. Even still almost everyone I've met in the Forge Comunity has been very welcoming. This has been a great time in gaming for me.
      Nohbody likes this.
    10. xdemption
      xdemption
      these past few months have been daunting and tiring as of late, mostly because of the contest being as competitive as its been. Now I have some free time to give feedback, and I hope to make a real difference now. As such, I will be starting up The Forge Community Lowdown once again. Any and all assistance would be great and I hope to give more feedback from now on and beyond.
      a Chunk and THE SLAMMERSS like this.
    11. Sn1p3r C
      Sn1p3r C
      Is there a place where this is explained? I'm curious
    12. xdemption
      xdemption
      This is what I was speaking of http://www.forgehub.com/threads/community-forge-lowdown.147195/#post-1600843 it was somthing I did back in halo 4.

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