Crow's Court

Discussion in 'Map Discussion' started by xNFx Monsta, Mar 1, 2016.

  1. xNFx Monsta

    xNFx Monsta Legendary

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    xNFx Monsta submitted a new map:

    Crow's Court - This griffball court was inspired by 'Crows Nest' from a mission in halo 3.

    Read more about this map...
     
  2. Black Racher

    Black Racher Forerunner
    Senior Member

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    Awesome aesthetic ! Really really nice ! Good job !
     
  3. xNFx Monsta

    xNFx Monsta Legendary

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    Thanks Man! :)
     
  4. xNFx Monsta

    xNFx Monsta Legendary

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    Slight Tweaks to the map:

    Updated Graphical issues, cleaned up lightmap a tad. Added better animation to the pelican ( less jittery ). Added extra detail to the court after revising, Also changed some colours on objects to suit the environment better. Removed Dust effects because they caused frame rate to drop from 60 to 50 so the map feels more smooth.
    Fixed bugged Starting animations for the intro and centred the ball spawn slightly better. Extended the court by a few metres and Lastly I added Invisible Boundaries to the floor to create a more smooth movement experience while traversing the field.
     
  5. Black Racher

    Black Racher Forerunner
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    It's not visible without a video or without play it but... Did you put a turning red light ? I think it could add some life to the map, creating a red light turning on itself, just for aesthetic.

    Oh and... If you have any budget, don't hesitate to create more life again in your map, and create Pelicans flying outside or if you think you're patient enough, script a Pelican leaving the hangar after 2 ou 3 minutes. It could add some evolution to the map and create a really good atmosphere.

    Did you put Invisible Wall to stop de ball if a player try to throw it outside of the map ?

    For sure, at the moment, this map should be a variant of Grifball Court.
     
  6. xNFx Monsta

    xNFx Monsta Legendary

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    About the idea of making the pelicans leave the hanger through the use of scripting. I actually tried doing something like this but with the opening cinematic. Im going to re-attempt scripting a turning rising pelican that will fly out of the hanger during the intro cinematics (As the current opening is a place holder that i will finish fairly soon). However for scripting a pelican to fly out of the hanger mid game it may be near impossible unfortunately :L as players might be able to abuse the pelican if it does fly in, because it would fly fairly low AND the scripting would be a living nightmare to perform due to timers being generally not user friendly x)

    About the map boundaries they extend all the way to the ceiling of the map except for a tiny sliver so that while in forge i can fly through to edit the other parts of the map. Nobody can break out of the map by jumping or stack jumping and if someone throws a ball over it the ball will most of the time land close enough to the other side of the barrier for it to be picked up :p and if not it just re-spawns after a few seconds.

    Also could you elaborate with the idea of a turning red light :) ? It sounds like a fairly nice concept although im not sure myself where i could place them...
    Perhaps the ceiling ? Unless you meant for me to just script the lights to rotate because that could be pretty simple, in terms of budget though i could probably spawn 4 or so more objects in As i have plans to further update the Aesthetics with some other stuff.

    If you mean does it play practically ? The answer is yes! the map is 99% complete and is undergoing some minor tweaks. My friends and i have had a blast playing on this court, they all told me it plays fairly smooth and its a breath of fresh air for Grifball. All i can hope now is that 343 considers this map for matchmaking :)
     
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  7. Black Racher

    Black Racher Forerunner
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    About the light, I just mean place 1 or 2 lights (maybe to the center top or to each side of the map (red team and blue team, so maybe a red light and a blue light) and make it/them turn. Or beside a Pelican, as a warning that the Pelican could leave the hanger soon, even if the Pelican never leave its landing pad.

    About the Pelican, I know scripting is really complicated to create for smooth movements, that's why I said "if you think you're patient enough" =') Sure it could be possible, but possibly difficult to do.

    If you don't make it leave the hanger, as I said, you could make 1 or 2 Pelicans fly outside (not leaving the hanger, but already out of the hanger). You created a great opened door for the hanger, let us see clouds and sky. Script just a movement A to B of 500 feet for 6 seconds. It could create life outside of the map and make it more detailed ;)

    If you want another idea for your opening cinematic : I saw you put a Pelican on the landing pad outside. It seems like the Pelican is ready to fly or like it just lands. If we say that it's the second possibility, then you could create a camera inside the Pelican and just create a script of the Pelican's door to open it and make the camera move forward to let us see the Grifball Court. I think it looks less complicated than your first idea, so if it doesn't work, you have another intro here ;)
     
  8. xNFx Monsta

    xNFx Monsta Legendary

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    xNFx Monsta updated Crow's Court with a new update entry:

    Crow's Court *1.2.4 Update* ' The cinematic Update'

    Read the rest of this update entry...
     
  9. Gabotron ES

    Gabotron ES Recruit

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    Flying pelican is a little gimmick to me as with the current scripting it looks too lame imo, despite that the map has awesome aesthetics, really looks like the campaign playspace.
     
  10. xNFx Monsta

    xNFx Monsta Legendary

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    The map is undergoing some spawning tweaks and will have its invisible barriers raised as to not allow people to throw the ball over. Also the pelican animation flying outside will be tweaked. Instead of it just continuously flying outside the hanger it will de-spawn after the intro cinematic. I will then replace it with two different pelicans with dedicated scripts for them flying outside the hanger back and forth As per suggestion of 'Black Racher'.

    This will be finished either tonight or tomorrow. Expect the update before the 6th for anyone interested about this map :)
     
  11. xNFx Monsta

    xNFx Monsta Legendary

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    #11 xNFx Monsta, Mar 5, 2016
    Last edited: Mar 6, 2016
  12. xNFx Monsta

    xNFx Monsta Legendary

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    xNFx Monsta updated Crow's Court with a new update entry:

    The league update

    Read the rest of this update entry...
     
  13. xNFx Monsta

    xNFx Monsta Legendary

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    xNFx Monsta updated Crow's Court with a new update entry:

    'The Grid update'

    Read the rest of this update entry...
     
  14. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I went through your court and made substantial (yet invisible) changes to the perimeter. I replaced the (dark) Grids on the sides and ends with Invisible Blockers using a technique which resists shifting. I believe the Orange/Black Grid you placed gives the player enough visual information as to where the edges of the play space can be found. There was no need for the darker Grids which looked out of place and seemed to block the parked Pelicans. You can grab the map from my files (not Bookmarks) and save your name back on.

    Also, nice job on the transformation from 'average' map to 'phenomenal' map. Well done!
     
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  15. xNFx Monsta

    xNFx Monsta Legendary

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    Thank you very much for helping us out with the map Nokyard and for all the kind words said about it, without you i don't think the map would of made it even up to the testing stages x) We are truly grateful for that. You made the experience very easy too so also thanks again for that and all the kind words you had to say about our map :)

    I will be sure to go replace my copy of the map with yours ASAP to put my name on it and have the updated non glitchy shifting invisible barriers xD and i will notify Persian to do the same. He is currently at work and will do so at his next available time. I just cant believe Crow's court is finally done! I hope 343 enjoys the map as much as we do hahaha :)
     
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  16. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    It's too late now but i realized i moved one of your Crates on the left side. Hope it Ok where it is.
     
  17. xNFx Monsta

    xNFx Monsta Legendary

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    It should not be too much of a problem, Il take a look at it tomorrow. Unless of course it impedes on another part of the map awkwardly ? or pulls you out of the immersion? I doubt that because i didn't even notice its misplacement haha.

    By crate though did you mean one of the large creates we used as wall decoration over at Chief spawn? or did you mean a crate like one of the small prop style crates such as the 4x4 crate stack?
     
    #17 xNFx Monsta, Mar 8, 2016
    Last edited: Mar 8, 2016
  18. Legion Vs

    Legion Vs Legendary

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    Awesome looking map xNFx Monsta going to add this to our SC Friday night playlist and leave you a review once played.
     
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  19. xNFx Monsta

    xNFx Monsta Legendary

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    -Redacted-
    Internet is back up. Nothing to see here.
     
    #19 xNFx Monsta, Mar 9, 2016
    Last edited: Mar 9, 2016
  20. xNFx Monsta

    xNFx Monsta Legendary

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    xNFx Monsta updated Crow's Court with a new update entry:

    Update of all Updates

    Read the rest of this update entry...
     

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