Broken Invisible Barrier Workaround

Discussion in 'Halo and Forge Discussion' started by Artisan, Feb 24, 2016.

  1. Artisan

    Artisan Legendary

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    The Hammer Storm update broke Invisible Barriers. However, I have a simple workaround to fix the problem. You can see the demo in my fileshare "Bugs - Invisible Barrier". My gamertag is Rogue Artisan. You can pass through the barrier surrounded in green and not through the red barrier. Take a look in Forge to see how it's setup.

    To fix Invisible Barriers that don't spawn in custom games, simply add a single script to the object. The script doesn't require any conditions or actions. By adding the script to the object, it should render fine in customs and return the behavior back to pre-Hammer Storm settings.
     
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  2. Merder Smerf

    Merder Smerf UCC:Forge

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    ill have to try this when i get home. hope its reliable. no barriers is no bueno
     
  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Grenades still pass through.
     
  4. Merder Smerf

    Merder Smerf UCC:Forge

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    Maybe that makes for better immersion...?
     
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  5. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    kind of defeats the whole point especially when you use them on stairs.
     
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  6. Merder Smerf

    Merder Smerf UCC:Forge

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    Yea I kno. Tryin to be positive. It's a new thing I've been doing but honestly it's dumb
     
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  7. Sitri

    Sitri Ancient
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    Stairs have smooth collision now in customs.
     
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  8. Merder Smerf

    Merder Smerf UCC:Forge

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    So I'm new forge and I don't actually understand what ur saying about stairs and why u need blockers on stairs and I'm sorry I lied and said I kno but now that everything's out on the table can some tell me what we r talking about olz?
     
  9. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    not everyone uses the prefab pieces for stairs though
     
  10. Zombievillan

    Zombievillan Ancient
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    I thought updates were for fixing problems?... I really don't mind the naded going through them as long as you are right about the stairs having the smooth physics. That just bought me more budget in Trestles.
    --- Double Post Merged, Feb 24, 2016 ---
    What about drop spawns?... I was about to go set up my power weapon drop spawns on my 2v2s but is it even gonna work with invis blocks now? This is ridiculous.
     
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  11. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Grenades go through invisible blockers now? :/
     
  12. MstrBlonde

    MstrBlonde Ancient
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    As far as I can tell, if you assign the proper game type to an invisible, it works normally in that game type. Not sure about grenades, but bombs bounce off just fine.
     
  13. ReclaimerX22

    ReclaimerX22 Promethean

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    Invis blockers were never supposed to stop grenades, Tom said as much on twitter. I'm glad it's fixed because it was incredibly awkward having grenades bounce off objects that "weren't there" in customs. Maybe we can convince him to add a toggle option in the object properties so everyone can be happy.
     
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  14. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Barriers still do not function correctly using these fixes. They can severely shift out of position in customs, while remaining perfect in forge.
     
  15. ReclaimerX22

    ReclaimerX22 Promethean

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    Wow, that's scary, cause it's really hard to test that when you can't see it in customs, short of outlining them like the OP. Going forward, I think they should look into a "test" gametype where these things can show up in a custom game.
     
  16. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I just swapped them out for Grids when using if for floors. Grids are the same width as invisibarriers and you can hide the grid pattern one unit under the floor.
     
  17. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    So, the collision geometry for the grid would still be above the floor?
     
  18. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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  19. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    To be clear, the collision map for the grid is 1' (1 Halo 5 "Unit") thick, and the texture appears to be offset 6" (1/2 Halo 5 "Unit") from the surface and has no perceptible thickness.

    This is a convenient happenstance.
     
  20. NOKYARD

    NOKYARD GrifballHub
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    It's also nice that you can paint it Black so it's nearly invisible.
     
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