Well, finally can show some stuff. This was supposed to be a 2v2 project, but it might be a little big for 4 players. I wanted to make a cavernous map that utilized both natural and geometric terrain and I wanted to make it forerunner themed. I've tested it a few times, and it seems to play pretty good. Like I said it might be better for 3v3 or even 4v4, but I haven't gotten around to testing that many people yet. I'm keeping it light on the pics because I'm lazy, and I'm sure they'll be out of date soon enough. I could use some testers so let me know!
Nice. Does the lighting look the same when you're in forge? I'm working on a cave map and it doesn't seem as dark as it should. Was wondering if the lighting comes out better in actual game
Actually Forge lighting looks better than in a custom game. I've noticed weird lighting glitches where shadows look like crap, etc. In Forge they look just fine. Still getting used to lighting in general because it's quite different.
I hate that!! Sometimes the shadows will be black, somtimes realy light. I've had it like that in both custom and forge :/ realy need to find a way to make it consistent
so regarding weird shadows and stuff i've found the following: if something is unreasonably dark- turn light bake on, if it's weird blotchy or blocky shadows, turn light bake off. in general i end up keeping light bake on for terrain pieces and off on the main structural geometry and that seems to solve most of the issues. as a note i've found turning light bake off for a wall for example will make it generally darker and so i need to add more lighting but at least it doesn't look un natural and weird. the biggest issue i run into now is that rings don't have an option to turn light bake on or off so on occasion i get one thats weird and dark or jet black and i can't fix it, even putting lighting on it will make it like a black ring with a red glow. those pieces i end up deleting and trying to find an alternative. hope that helps.