Hitscan according to Quinn. Not sure why they went through the trouble of making it look old school if it won't function the same way. But still optimistic. https://twitter.com/quinndelhoyo/status/702323984822509568
At least it has bleedthrough, unlike the other headshot weapons since 4. Even if it is hitscan, it's better than the current Magnum.
I'm afraid that this is gonna break balancing so hard, but will just have to wait and see what happens.
You guys chill, 343 has done an amazing job at ballencing the weapons so far. The H2 Br had differant enough stats to make it feel a little different and still be ballenced. Even though though the H5 Br feels more like the real H2br than this new one does.
The original CE pistol simulated a projectile, meaning players had to lead their shots at long range. As a 3sk weapon with a perfect kill time of like 0.6 seconds, it's very important how the weapon behaves for balance reasons. If it has too much aim assist or bullet magnetism it won't be a good reproduction of the original weapon, and could be overpowered. I was hoping the CE Pistol might make a good competitive starting weapon for Halo 5. Still hoping, but this news has me worried.
If it's just for war zone then who cares, make it a 1sk weapon with lock-on unscopped for all it matters- war zone is fun but it sure isn't balanced or competitive. if it's going into the arena sandbox then as long as its just a power weapon placed sparingly then cool we have a fun new powerful weapon that looks really cool and reminds me of the old days AND it should be stronger than whats in your load out, its the original gun it's literally a legendary weapon it should carry some weight. I'm psyched.
lol i see why you're so popular around here. you know i would think having a perfect stock replica of a weapon from an entirely different game with an entirely different sandbox would be more of an issue but you're probably right, halo is just ruined now. Also correct in assuming that my opinion has any baring on what 343 does. they call me all the time for advice. it's nice i feel important.
No, I'm saying the have a tendency of catering to the ignorant opinions of the masses. Your post was some straight waypoint drivel.
I'm not going to start any long argument over this but this annoys me that you think hitscan is a bad thing. First off, H:CE was LAN only so the need for hitscan is lower. Secondly, the M6D simulated hitscan mechanics in way that many would argue that it was hitscan. It had a great deal of bullet magnetism which as a result extended your line of sight; a player could consistently (which is why so many liked it) deal damage to their target as long as their reticule was over the target atleast a little bit (and a large reticule in the original). Not only that, but a consistent headshot required a skilled player to know that you place the reticule "above" the target's head since the bullet's magnetism allowed for more 3-shot success. To say bullet magnetism (as well as auto-aim) didn't play a part in CE and that weapon is inaccurate; it basically pioneered its strong existence into H2 and H3. To say you needed to lead your targets leads me to believe that you aren't comparing the correct CE Pistol because the one I knew and loved made some of the worst maps nastalgic. It even made 4v4 on Blood Gulch some of the greatest games I played back in the day (Coag was some of the worst games). This wasn't because the M6D acted like a projectile weapon, where you need to "guess" your aim, but moreso because it acted like hitscan, where you hit where you aimed. All anyone wants from the weapon is for it to be consistent, allow sightlines, and give the player control over their success. Most good games (including QuakeIII if I'm not mistaken) have a mixture of projectile and hitscan, and it all depends on how you want the game or weapons to perform in certain environments.
I was only curious if it had Auto-fire where it was really random just like the original or is it Pulse-fire only like H2-5's Magnum and BRs. It looks like it was done good enough though for older fans to be happy despite some minor differences in reticule size and a few CE gameplay aspects.
I never said hitscan was bad or the pistol not being a projectile is bad. I said it not being as originally designed could be a negative sign. If it's too easy to use--that's bad. If you want to preach a sermon feel free, but I don't see why you made it a direct reply to me. It bothered me. Not trying to start an argument.