[WIP] Animus

Discussion in 'Halo and Forge Discussion' started by Ticky, Feb 23, 2016.

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  1. Ticky

    Ticky Ancient
    Senior Member

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    Well, finally can show some stuff.
    This was supposed to be a 2v2 project, but it might be a little big for 4 players. I wanted to make a cavernous map that utilized both natural and geometric terrain and I wanted to make it forerunner themed.

    I've tested it a few times, and it seems to play pretty good. Like I said it might be better for 3v3 or even 4v4, but I haven't gotten around to testing that many people yet.

    [​IMG]

    [​IMG]

    [​IMG]

    I'm keeping it light on the pics because I'm lazy, and I'm sure they'll be out of date soon enough.

    I could use some testers so let me know!
     
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  2. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    Nice.

    Does the lighting look the same when you're in forge? I'm working on a cave map and it doesn't seem as dark as it should. Was wondering if the lighting comes out better in actual game
     
  3. Ticky

    Ticky Ancient
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    Actually Forge lighting looks better than in a custom game. I've noticed weird lighting glitches where shadows look like crap, etc. In Forge they look just fine.

    Still getting used to lighting in general because it's quite different.
     
    #3 Ticky, Feb 23, 2016
    Last edited: Feb 23, 2016
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  4. Soldat Du Christ

    Soldat Du Christ Legendary
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    I hate that!! Sometimes the shadows will be black, somtimes realy light. I've had it like that in both custom and forge :/ realy need to find a way to make it consistent
     
  5. Merder Smerf

    Merder Smerf UCC:Forge

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    so regarding weird shadows and stuff i've found the following:

    if something is unreasonably dark- turn light bake on, if it's weird blotchy or blocky shadows, turn light bake off.

    in general i end up keeping light bake on for terrain pieces and off on the main structural geometry and that seems to solve most of the issues.

    as a note i've found turning light bake off for a wall for example will make it generally darker and so i need to add more lighting but at least it doesn't look un natural and weird.

    the biggest issue i run into now is that rings don't have an option to turn light bake on or off so on occasion i get one thats weird and dark or jet black and i can't fix it, even putting lighting on it will make it like a black ring with a red glow. those pieces i end up deleting and trying to find an alternative.

    hope that helps.
     
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  6. Ticky

    Ticky Ancient
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    Oh, nice. Thanks that does help. Will have to edit all my pieces now :)
     
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