Light Cycle Arena

Discussion in 'Map Discussion' started by CaptainDireWolf, Feb 20, 2016.

  1. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf submitted a new map:

    Light Cycle Arena - Welcome to the Grid...

    Read more about this map...
     
  2. Black Racher

    Black Racher Forerunner
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    Simple idea to create some variation... Use the A symbol to create directionnal arrows and put mancannon in the ground to create a boost. It could be really cool and add some strategy in the battle.
     
  3. THE CUJ0

    THE CUJ0 Legendary
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    This is doing to be so freaking awesome once you get everything worked out. I'm thinking though that it should be more open though... But beautiful work. Well done!
     
  4. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf updated Light Cycle Arena with a new update entry:

    Light Cycle Arena

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  5. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Good ideas Black Racher! I've added the "A" symbols to create triangles on the slopes like in the movie. As for the man cannons however, I've found the vehicles get stuck on them a lot. Not sure how to fix this or if there is something that I'm missing that allows warthogs to use them...

    Thanks for the input CUJ0! I will try to make the map more open so the battle flows more smoothly.
     
  6. THE CUJ0

    THE CUJ0 Legendary
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    I'm thinking that by removing the center pieces on the bottom floor, it'll allow us to open up our speed a bit more. Because of the potential flipping hazard, the The less we have to turn the better. My friends like your map btw. : )
     
  7. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    So you mean I should remove the whole center section and make it simply flat? Would that be better?
     
  8. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf updated Light Cycle Arena with a new update entry:

    Light Cycle Arena

    Read the rest of this update entry...
     
  9. Zandril

    Zandril Promethean
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    Played this in my last lobby and I do have some feedback.

    • Is there really no way for the minigame to work while having stuff welded to the vehicles? The vehicles actually looking like the Tron bikes was the map's best selling point and without it, everything's kinda stale. Think of it like your Podracer map but with just regular Ghosts.
    • Your gametype could use some work. Is there a life limit? Maybe set it to 3 lives. Not sure about this though because I only died twice before I had to end the game early. The whole lobby was complaining too much about the map.
    • Players shouldn't be allowed to walk on the arena. If they leave their vehicle, they should be teleported to their death. Maybe have a separate platform where the vehicles are that teleports players into the arena at the start of the match.
    • The arena itself could do with some work too. The ramps you slapped around just seem kinda lazy. You could at least create some more interesting geometry than just a basic ramp. Same goes for the two entrances to the bottom floor of the arena.
    That's all I got for now. I surely hope you can address that first bullet point.
     
  10. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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