Sgt Slaphead submitted a new map: Heads Up - Vertical atrium with teleporters! Read more about this map...
Main room reminds me of that creepy room in the Forest Temple from Zelda: Ocarina of Time, in which a hand would come down and grab you if you wouldn't move around quickly. Don't know if you've played Zelda. Great job on the visuals.
that name tho sogood.gif I enjoy slapehead's square style of forging and this map looks fun to play. I ran around on it and noticed the inverse construction immediately. It's deceptively simple but you guys have taken a really basic concept and made an interesting design out of it. Looking forward to playing on it.
Those were some pretty bold plays in the video, loving that crazy vertical play in the center. I see some 'Fair and Square' mixed in with some new concepts, looking forward to judging this contest
Slaphead I would like you to know I rated this while taking a shite, and just like our co-forge, it has not produced any Splashback Jk, love this map. --- Double Post Merged, Feb 22, 2016 --- Nobody is mentioning that wierd Karbyy kid, he played a hand in this too. Bet hes a weirdo.
Thanks. I haven't played Zelda but I like the idea of a giant hand coming down and crushing anyone who camps. Any scripting experts here to help with that?
Thanks, I had been hoping to break out of the square style but it became necessary for this map. I'm glad you like the style and as long as people don't get too bored with it I will keep it up. I think I ought to experiment a bit more with other styles in the future but for now I am keeping it simple. Me and Karbyy had built the atrium to be a natural cavern with very little structure however the frame rate and lighting were not fans of the idea. Since the map is essentially one room there is a lack of segmentation to the point where you are always seeing the majority of the map. This caused a lot of performance issues you wouldn't get with a more room based map so we had to build everything to its simplest form.
Thanks. I had fun compiling all that sweat into one video. My contribution to this map is certainly a culmination of what I learned from 'Checkmate' and 'Fair and Square'. The mix with new concepts you mention would most likely be the work of Karbyy who people should watch out for since he's pretty OP at forging when he gets in the zone. --- Double Post Merged, Feb 28, 2016 --- Appreciated. I always look back to maps like Prisoner and Chiron. So broken on paper. So awesome in game.
Took me a while to find the proper GT for this: SGT X SLAPHEAD Not that it will matter anymore once you update it with the proper fileshare download link.
I had that problem too. I thought it was just caused by lag or some sort of glitch since most games I don't get that issue. I'll look into it though thanks. --- Double Post Merged, May 2, 2016 --- Oh yeah sorry about that. I kind of forget about the innovative new system in which we have had to download maps lately.