Pretty sure even a 1:1. Remake will play the same as it did on h4 I wouldn't really change the map if I was you it played pretty well even at high competitive 8v8 or even 6v6 OBJ
Hey. You. I played a 1v1 match on Cobalt with a friend of mine, and I almost jizzed at some of the sightlines. Particularly that slanted window opening that kind of zig zags and that thin opening at the end of the receiver node that gives a view of the splinter grenades.
Going to start my next fantasy themed map tonight. Wip name "Blood Crypt" its gonna be a dungeon in the lurks of a cave
Still have some cleaning up but it is testable. http://xboxclips.com/purely+fat/fff5c38d-4723-413f-b4ff-30208e16ff6a --- Double Post Merged, Feb 18, 2016 --- You muck
I haven't used them in both of my 2v2s. They have had no trouble spawns at all. The game seems to work fine at least at 2v2 level.
Nope. I just set em down & roll. Just try to keep them out of long LoS & such, safe areas pointed towards getting back into action asap & they seem to do fine. --- Double Post Merged, Feb 18, 2016 --- Granted I've only tried 2v2 slayer.
Its my eleven fantasy prison map yo, not mideval themed. The end astheitic will look nothing like optic nation
@cluckinho If you set up free for all, neutral initial spawns I believe need to be spawn order 2. And for the future if you setup symmetrical gametypes like flag and need spawn zones, they are applied to opposing teams. So for the red side of a map set a blue respawn zone and designate it "deactivate spawn points" or something like that.