(Cancelled until further notice) Mon - Thurs 7pm-9pm PST "Sweaty Hour" Lobby

Discussion in 'Halo and Forge Discussion' started by Ray Benefield, Feb 8, 2016.

  1. Chesus Khrist

    Chesus Khrist Bangin Pizza / FGPBCIA
    Senior Member

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    Fack... Well you missed some SWEATY moments
     
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  2. SmartAlec13

    SmartAlec13 Ancient
    Senior Member

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    @Chesus Khrist

    I'll probably be there tomorrow night. Gonna get some feedback on Gutter and do some changes tonight
     
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  3. RPAL

    RPAL Ancient
    Senior Member

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    Hey Godly,

    If there is no traffic tonight I should be home at starting time. I would love to get some competitive 4v4 games on Cavalcade and get your opinion before I officially post it. I've probably played a good 4 games of Strongholds on it, but one team always wins by a huge margin. I'd feel better knowing it was just coincidental due to stacked teams.
     
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  4. Duke of Mearl

    Forge Critic

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    If you need me again tonight i'm available. (I am usually down for testing if needed most nights)
     
  5. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Pulling up the lobby now. We already have 6.
     
  6. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    Xbox Live weirdness this time around... so I made this short montage from the doubles that ended up getting played. Turn up that volume for this Windows Movie Maker Madness.

     
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  7. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    @Sn1p3r C I love that video lol. Totally awesome. Favoriting that for all time.

    @RPAL I got your message a little late last night. I really wanted to get you in, but we had lobby issues for like an hour and didn't get much happening. Didn't see you at 7, so I'll make sure to try to get you in a room for sure and you too @Yekkou
     
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  8. RPAL

    RPAL Ancient
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    @GodlyPerfection

    I didn't get home until after start time last night and I hadn't eaten dinner yet, so I went and did that after messaging you. The good thing is that I now have a 5 day weekend. I can be on tonight right before start time. :)
     
  9. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Lobby is up and good to go! ;)
     
  10. RPAL

    RPAL Ancient
    Senior Member

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    Hey guys, I had a great time tonight. I really enjoyed the maps I got to play on and I look forward to seeing more of them in the future. If anyone has any feedback for Cavalcade, shoot it my way. Big thanks to Godly for letting me jump in with my map. Hopefully everyone enjoyed those matches as much as I did.

    Here's something I had been waiting a long time to do.
    [​IMG]
     
  11. Chan

    Chan Ancient
    Senior Member

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    Perhaps it was intentional, but the gaps you shot that guy through are too small to jump/clamber through.
     
  12. RPAL

    RPAL Ancient
    Senior Member

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    You can actually crouch jump through them if you time it properly, specifically on the pillar sides. There are a ton of little jump spots on the map. I'll try to list a few of them when I post it.
     
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  13. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    For Cavalcade, I had a strong dislike for the Gungoose. I think your layout is very tight for gameplay, but it doesn't work well for driving it.

    It's a very similar design to the way the scorpion was on Recurve - driving it isn't the experience it should be, since the map is too narrow, and getting killed by it is frustrating because it seems misplaced. I'd vote to pull it off.

    Overall, I was enjoying the layout once I got my head around it. I'd cut down the glass usage on the perimeter facing inward, as it confused me as to where I could go on my first two playthroughs. Other than that initial readability, lots of fun! =)
     
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  14. RPAL

    RPAL Ancient
    Senior Member

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    Thanks for the feedback! I've had a lot of people mention getting confused specifically by the glass in the bases. I have experimented with both low railings and blocks that make the glass more visible, but they look strange and ruin the aesthetic. There are also a number of reasons why removing them completely wouldn't work. They would need to be replaced with another form of transparent blocker. The good thing is that I haven't seen anyone run into them or mention it as a problem after playing the map a few times.

    I've only heard a few concerns regarding the gungoose before, and they were generally about it being too powerful. Its easier to maneuver out in the open areas but the driver can be shot at from dozens of angles. Usually the driver attempts to navigate the hallways only to flip over and get killed. I like to think of it as being similar to the ghost that appeared on default Foundry in Halo 3 and the mongooses on Ghost Town. It ends up getting used a lot more when playing with large parties, especially during CTF games. I've seen two or three successful flag escorts using the gungoose, one of which was right down the middle through the open doors.

    That being said, I am not at all opposed to pulling it off if enough people wanted it gone. Simply explaining the reasoning I had for adding it in the first place. I understand it can be a little much for the competitive atmosphere we had the other day.

    Thanks again for the feedback. I'll be posting it on Forgehub later today.
     
    #54 RPAL, Feb 13, 2016
    Last edited: Feb 13, 2016
  15. Duke of Mearl

    Forge Critic

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    In regards to Cavalcade I thought the map played well overall. It is one of those maps that takes a few games to start to really grasp, yet simple enough that you don't feel completely lost during your first game.

    In regards to the gungoose I just disregarded it mostly (mostly since some people on my team were trying to make it work) but it did seem out of place. Perhaps thinking about having it only spawn in CTF gametypes, because I see your appeal for it there.

    I tend to agree about the glass as there is a lot of it and it can be disorienting. It is also somewhat frustrating to see your enemy through a glass and have to run a little out of your way to get to them... and if you are holding a position it means you can track their movement easily and know where to expect an assault. Some of the glassed areas did seem rarely traversed (if I remember correctly there is a glass room behind the bases) which makes them an unnecessary distraction.

    I know after the game we briefly talked about stronghold location and while it seems the pit is the one to disregard that is generally how strongholds plays in most map (usually there are 2 that are more advantageous). Seeing the strengths this map has with Slayer and CTF I think that having the strongholds as they are currently is sufficient.

    Overall its a great map and it will be added to my list for the competitive custom games I host on almost a nightly basis. If we play it and I get feedback I'll send it your way as well.
     
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  16. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Guess what's back for week #2 folks? I'm going to eventually go back and re-structure the OP, but I'm lazy and busy so yeah.

    Looking forward to seeing you there man. ;)

    @A Haunted Army I haven't figured out a great solution to organize feedback right now. But for now I will tell you, the main thing was that without named locations it was really difficult to "name" the areas. We went with "windows" for the spawn, bend and lower bend for the side by camo, snipes, lift, ring 1/2/3, yard for below the spawn, and I can't remember what else. And also sometimes it was difficult to tell what side you were on, blue or red. So perhaps more obvious coloring would do the map well. But it played great regardless.

    And @Duke of Mearl , @Sn1p3r C , @Chan thanks for giving feedback to @RPAL. :) The lobby has been successful so far. Let's see how people enjoy week #2.
     
  17. Duke of Mearl

    Forge Critic

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    @GodlyPerfection If we can figure a way so we can give more/better feedback it would be great. I mean RPAL played with us and we still needed to post it to mention it again. Maybe one person take notes after the match so we don't forget it by time the night is over, or maybe a google doc or something we can all put a few words of feedback in?
     
  18. RPAL

    RPAL Ancient
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    I remembered everything you guys mentioned in the game, from the glass to the strongholds. The detail you guys gave in those posts was something I was not expecting but was definitely worth reading, because now I actually know what glass you were talking about etc. I think the pace of the lobby made it hard to receive that detailed feedback in game. At one point I never even returned to the lobby, the next matches intro screen loaded up before I saw or heard anyone. I guess the pace of the lobby is necessary to fit in all the maps.
     
  19. Duke of Mearl

    Forge Critic

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    @RPAL yeah it is going at a fast pace but if we are not giving you the details so you can pinpoint what we are talking about then it isn't as beneficial which seems to be the point of it all. I'd sacrifice another minute per map to make sure the creator feels confident they are getting the correct feedback
     
  20. Natabase

    Natabase Legendary

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    Hey Duke recommended I post on this thread. I've got a 4v4 map that I've been working on for probably a month now and I'd love some expert advice. Any chance I could get that into the map-test tonight?
     

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