I would love to play an H5 version of Deck 16 from UT, slightly re-imagined with the new mechanics in mind... Has anyone done that?
I think I remembered seeing that on Halo Waypoint. I think there's two different "forge remake" threads over there. Check there.
I would ****ing kill for some grate objects. I like the way the custom-made grates look on my map, but I could do so much with the 100+ objects they take up.
http://xboxclips.com/xXandrith/2970b280-3844-44f7-bf94-687acaf6e663 Here is a walkthrough of the current playable version. Keep in mind that I have hundreds of objects left for cleaning up everything and aesthetic detail. I also forgot to walk through the teleporter in storm rifle room. That one takes you to long hall, seen at 1:35.
After walking around on this I don't have concerns about it being too mazey. Just goes to show how deceiving sketches can be. I was also impressed by how clean and nice everything looks, especially for a blockout phase.
This is looking alot better then your last map...keep up to good work. I would suggest working on the snipe tele more. try indenting it maybe so you dont come out so awkardly .
This just in, I hate lighting. Why can't a map just look like it does in forge? How is that not a thing? Anybody wanna do some lighting for me?...