http://xboxdvr.com/gamer/Neo Hybodus/video/14514454 This is a vid I was making last night about some discussions here on Forgehub around scripting rotation. A big shout out to Yumadas Beegbut who came up with some really good ideas I borrowed and extended. I was going to add a voice-over, but don't have the time. the script details are in there. You can see these scripts in action on my Windmill and Juicer maps. Here are some tips to getting it just right: "Crank" (cylinder) and "bushing" (welded rings) sizes should marry up tightly. Make sure crank only rotates on 1 axis. Leave the crank on phased physics while the bushing is on normal. Do not make any adjustments while the script is running. Do not allow the script to start running unless everything is in perfect alignment. Horizontal items seem to work better at slow RPM while verticals work better at fast RPM. There is usually glitch or two when starting up, but this always seems to self resolve once it is up to speed (in my testing, it was fine before the 13 second intro animation was over!) GT = Neo Hybodus / Maps = Juicer and Windmill More detail: http://www.forgehub.com/threads/halo-5-script-rotation-progress-ferris-wheel.150473/