[WIP] Tremont Square

Discussion in 'Halo and Forge Discussion' started by AceOfSpades, Feb 2, 2016.

  1. AceOfSpades

    AceOfSpades Talented
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    I think this map and its design are finally far enough along that I feel I can actually finish it, so I thought now might be a good time to give you guys a peek at what I'm working on. Tremont Square is going to be a 6v6-8v8 sized map with an urban theme capable of hosting interesting infantry and vehicle combat. The urban architecture I drew on for inspiration is a combination of Battle of Noctus and New Mombasa from ODST.

    While the map is definitely going to be asymmetric, it is being designed with both Strongholds and 2-Flag CTF in mind. By balancing the route designs of each side of the map, 2-Flag CTF will still be able to be played while maintaining fair and balanced attack and defense setups for each base.

    Shoutout to MartianMallCop for a lot of help with the overall design of the map.

    Here's some pictures to wet your whistle. I'm getting really tight with the object limit, so unfortunately some of the more intricate aesthetics might have to be scrapped, but I'm going to try my best to consolidate items before scrapping anything that makes the urban aesthetic theme of the map really pop.

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    Yes, there's a subway :D

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    Unfinished side of the map

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    Overview
     
  2. Xandrith

    Xandrith Promethean
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    when real forgers make btb maps:p
     
  3. Chesus Khrist

    Chesus Khrist Bangin Pizza / FGPBCIA
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    This looks absolutely amazing! Very exited to try his puppy out!
     
  4. RipShaDe 41

    RipShaDe 41 Ancient
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    AceOfSpades my btb city map is also inspired by new Alexandria, new Mombasa and warzone. It also has a subway lol so weird
     
    Xandrith likes this.
  5. MultiLockOn

    MultiLockOn Ancient
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    You guys should kiss.
     
  6. Xandrith

    Xandrith Promethean
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    sounds hawt
     
  7. AceOfSpades

    AceOfSpades Talented
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    Hey guys I've got the geometry finished on this map. Not quite playable yet, I need to get spawns and weapons down and fix all the lighting problems (currently over 200% lightmap). I'm also at just under 1000 objects so it's gonna be very tight. Might have to reconfigure some areas to save some objects.

    You guys can download and run around on the unplayable version. It's titled "Tremont Square beta" in my files. GT is AceOfSpades0707.
     

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