What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    lol @Res

    "ugh dude youre so annoying. the map is ****in great cover those ugly edges of terrain and boom ur done"
     
  2. Mynx

    Mynx Overzealous
    Forge Critic Senior Member

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    im ****ing eloquent, what can i say
     
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  3. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    Looking a lot better than the last time I played it, I'm glad you opened up that area behind caster. Should solve a lot of problems. I still don't believe the warthogs should be on the map though. Ghosts yes.
     
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  4. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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  5. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    Sweet! Hopefully I can get this working the way I'm envisioning it. Thank ya

    Edit:
    Goat: looks great, loving all the jumps and the connectivity. Very impressive
    Fated: your ability to mesh infantry with vehicle is unrivaled from what I've seen. Looks awesome
    Zombie: those curves look absolutely incredible!
     
    Goat likes this.
  6. A Haunted Army

    A Haunted Army Your Local Pessimist
    Forge Critic Senior Member

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    so.. no room for the warthog huh?

    map looks like it'd be good for h3 social skirmish. ;)
     
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  7. aPK

    aPK Greatest Forger Alive
    Forge Critic Senior Member

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    @Zombievillan

    Wow the map ended up being a lot bigger than I anticipated when you posted that first screenshot. Almost looks like it could play 4v4s comfortably.

    I'm very curious of what you do in terms of weapon layout. Do you have one in mind currently?
     
  8. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Symmetrical terrain? Makes no sense, you should restart.
     
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  9. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    it's forerunner so it makes perfect sense.
     
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  10. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Yes, dualing snipers with low ammo to help contest top mid from the Windows outside of the bridges, plasma caster top mid, debating camo or os in the round room on top of the glass. Once you are down there you have to exit the door, no jump up. I originally wanted to try speed boost but you'd be surprised how fast you can traverse the map normally so I believe that's out.

    I want to be more different than the typical weapon layout but it's hard with the current sandbox. I plan to move the map to the water & script a platform that rises out of the water with rockets or Railgun every 2-3 minutes. Any ideas on a better weapon set?
     
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  11. aPK

    aPK Greatest Forger Alive
    Forge Critic Senior Member

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    I struggle with weapon set ideas when only referencing a flythrough because it's hard for me to grasp lines of sight and relative power throughout the map. You should toss me an invite some time and we can discuss some ideas. I will say though that I do like the idea of having something rather strong spawning on that glass like you mentioned.
     
  12. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    For sure. I have a lot of intended site lines & I am pretty happy with how it's turning out. Most of my forging is late night but I'll hit you up if you're on. Idk if you're on my friends list but if not that's crazy cuz I've always liked your work.
     
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  13. SimmonsZore

    SimmonsZore Promethean

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    I've been working on this. Finally have my blocking done the way I like it. Tomorrow is play testing time :D Screenshot-Original (3).png Screenshot-Original (2).png Screenshot-Original (1).png Screenshot-Original.png
     
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  14. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Blaze, theSpinCycle, Goat and 9 others like this.
  15. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    So this is super irritating at the moment.

    I didn't want to show this map off yet, as it's nowhere near finished, but I'm super pleased with it (the interior is something really special (IMO) and I can't wait to finish the built out.

    But yeah - baked lighting. Most of the time, super well behaved and awesome.

    Before generating lighting:

    [​IMG]

    After generating lighting:

    [​IMG]

    It's even worse on the interior, with huge black objects in places where everything is lit normally elsewhere. Apparently rings are a known bug lighting wise.

    So now I'm having to place invisible lights to try and counteract the bug, but as soon as you place too many, they start becoming less effective for some reason, and don't generate until you approach. Thankfully, the map is relatively small (as you can see from the budget meter) and main geometry is complete. Everything else that needs doing is literally just pretty stuff. Hopefully I'll be able to juggle it to get it into a workable state.

    Really hope a fix is forthcoming with the February update.
     
  16. SimmonsZore

    SimmonsZore Promethean

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  17. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

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    #2597 purely fat, Feb 2, 2016
    Last edited: Feb 2, 2016
  18. Xandrith

    Xandrith Promethean
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    This is my favorite map from you by a good margin. The map is like prisoner and boarding action combined, and I absolutely love it.
     
  19. WAR

    WAR Cartographer
    The Creator Forge Critic

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    @:fat: - awesome verticality and layout...looking forward to testing it out one day!

    We've been talking about Breakout in Skype lately and I was really hoping for an assault variant that would operate like CounterStrike. Thankfully Duck and crew know scripting and came up with this temporary solution for round based side switching. I would love to play on one some breakout maps that make use of this one sided objective mode. Maybe there are others out there too. Below is the tutorial video to set this up:

     
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  20. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Sadly, you can not have two active flag destinations per team at once, so no two-objective Counter Strike mode is possible, sadly. Still, I'm excited to see what people come up with using this trick. :)
     

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