HALO WORLD CHAMPIONSHIP WILL RETURN IN 2017

Discussion in 'Articles' started by WAR, Jan 30, 2016.

By WAR on Jan 30, 2016 at 12:15 PM
  1. WAR

    WAR Cartographer
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    The Halo Championship Series has been a major step forward for Halo eSports, and this year’s Halo World Championship has blown the lid off of what people had come to expect for competitive Halo. Starting at an original $1 Million, the HaloWC prize pool has risen to over $2,000,000 thanks to crowd funding in Halo 5. While this is obviously the biggest Halo tournament to date, fans still are curious about Halo’s long term eSports schedule.

    For a while now, we’ve known that teams who place well in the World Championship finals will have the chance to earn a spot in the upcoming Pro League, of which details have not been announced.

    While a Pro League is an exciting prospect for Halo eSports, fans would obviously like to see a large scale tournament like HWC return once again. Today, Kiki Wolfkill revealed that the Halo World Championship will return in 2017.

    After the Halo World Championship concludes, we have some exciting plans with our partners to kick off a very organized Halo ‘pro league’ for sustained seasonal competitions. Of course, all of that will take us to the doorstep of next year’s Halo World Championship.

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    To learn more about this event, we got in touch with Kiki Wolfkill, the head of Halo interactive entertainment at developer 343 Industries. In our conversation, Wolfkill talks about why partnering with ESPN helps "legitimize" competitive gaming and how esports is on the cusp of a major breakthrough with the mainstream audience.

    Gamespot
    Halo's partnership with ESPN and X Games might have caught a few people off-guard. How did this relationship come about and why do you think X Games is the right venue for pro Halo play?

    Kikki Wolfkill
    We were blown away by the opportunity to team up with ESPN to bring Halo 5: Guardians to the X Games Aspen. When I think about where esports is today, it's not that different from where 'extreme sports' was in the '90s--basically earning its place in mainstream culture and amassing viewership over time. So when the opportunity arose for Halo to represent esports at the X Games, it was an absolute no-brainer for us to try and tell the Halo esports story here in Aspen. Working with ESPN has been fantastic and it's been clear that they’re very excited about this space.

    Gamespot
    Do you think the fact that ESPN is broadcasting some of the matches will elevate the status and profile of Halo to a wider audience? Is that one of your goals?

    Kikki Wolfkill
    The exposure the X Games brings to Halo esports is certainly a huge bonus for our franchise, but at the end of the day, we're just honored to represent esports on a broader level and hopefully bring new viewers into the fold. I think what's good for esports benefits all video games. I do think TV is a gateway to mainstream acceptance and ESPN's embrace of esports will go a long way to legitimizing competitive gaming as an athletic endeavor.

    Gamespot
    Halo has been an esports game for a long time now; it was one of the first and it remains popular with the competitive gaming crowd. What do you think has been the key to its enduring success?

    Kikki Wolfkill
    Competitive play for Halo has always been an area our community has been passionate about for over a decade. I would argue that it has a lot to do with Halo's core design pillars as an FPS. Differentiators like energy shields that produce some truly exciting 1v1 moments, fair starts, symmetrical maps, and a high skill ceiling means that there's really no other competitive FPS out there like it. If you look at Halo 5: Guardians for example, you have a mode in Arena that was designed specifically with esports in mind. We hired a team of ex-pro Halo players, integrated them into our design process, and built a multiplayer experience that catered specifically to that aspiring esports player. You can basically play the game and live the dream--if you've got what it takes.

    Gamespot
    Broadly speaking, what's been the reception to Halo 5 esports play compared to earlier versions of the game? What kind of feedback are you getting from pro players at tournaments like these?

    Kikki Wolfkill
    I think reception for Halo 5's competitive multiplayer design has been overall positive. Keep in mind that, as part of designing our Arena multiplayer from the ground up to be esports worthy, we introduced a lot of new gameplay mechanics to the Halo sandbox. Mobility features like boosting, sprinting, mantling, sliding, shoulder bashes, and ground pounds combine to make Halo 5 a much deeper and faster game than before. At the end of the day, Halo 5 has evolved our core gameplay and the community is along for the ride--that's something we feel incredibly humble about, and are committed to shepherding for the long haul.

    Gamespot
    Given all the recent news about big companies making serious investments into competitive gaming, esports seems poised to really take off this year. Generally speaking, what role will esports play in the future of the Halo series?

    Kikki Wolfkill
    Esports is an evergreen long-term play for Halo and 343 Industries. We built the Halo Championship Series last year--featuring Halo 2 Anniversary as the sport--as a way to establish a governing body for all Halo esports--whether you're playing at the ESL/MLG level, or perhaps at tournaments organized through the grassroots. After the Halo World Championship concludes, we have some exciting plans with our partners to kick off a very organized Halo 'pro league' for sustained seasonal competitions. Of course, all of that will take us to the doorstep of next year's Halo World Championship.

    Gamespot
    I read another quote from Bonnie Ross saying Microsoft/343 is "committed to the long-term growth of Halo esports…" Do you think one day people might sit down to watch a Halo match in much the same way people gather around for a professional football or basketball game?

    Kikki Wolfkill
    Wouldn't that be sweet? I feel like we're on the cusp of a breakthrough here for competitive gaming. I know I'd love to watch Halo championship Sundays on cable TV right after a nice Seahawks victory.

    END OF INTERVIEW

    This is absolutely incredible news for Halo eSports enthusiasts and competitors alike. It seems there is a bright and fruitful future ahead for competitive Halo, so here is to hoping we hear more about the Pro League and Halo World Championship 2017 very soon.

    sources: gamespot, beyond
     
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Comments

Discussion in 'Articles' started by WAR, Jan 30, 2016.

    1. Buddy Jumps
      Buddy Jumps
      "The Halo Championship Series has been a major step forward for Halo eSports, and this year’s Halo World Championship has blown the lid off of what people had come to expect for competitive Halo."


      i3ZWA.gif

      Halo has got the lowest view count ever in history. Nobody cares about it on Twitch. If 343 didn't establish this "monopoly" called HCS, Halo Esports would be completely gone by now, since it doesn't get any support from MLG etc. and doesn't have such a strong community that would organize tournaments by itself.
      This new alliance they are building up is their last summoning if you ask me. They see that Halo is at the edge of nonexistence speaking of world wide attention, however they would never admit it.
      Xandrith likes this.
    2. Sikamikanico
      Sikamikanico
      20,000 viewers when I tuned in last night...

      Dead, obviously.
    3. Debo37
      Debo37
      Dead relatively speaking, sure. Halo 5 isn't hitting the plateaus it did back in the Halo 2 and 3 days, but consider the different environment - both in terms of games, consoles, and platforms.

      "eSports" as we now know them didn't exist when Halo was king. LoL was a glimmer in a hopeful developer's eye, DotA was still just an off the record Warcraft mod, and Starcraft II didn't yet exist. The Asian gaming juggernaut was relatively unawakened.

      Reach and 4 totally tanked all the competitive credibility that Halo once had - and other games eclipsed it as it fell. CoD wouldn't be a force on the eSports scene if Halo hadn't squandered its leading position, because the fall of Halo led to a lot of console gamers seeing CoD as the only viable console shooter alternative.

      In the nascent years of Twitch as a major platform (post-Justin.tv acquisition), console streaming was still the exclusive privilege of those with capture cards. It wasn't until the current gen consoles that the "masses" could stream, and by then the PC games had already built a huge lead over console ones. That lead persists to this day, with LoL, DotA, Starcraft, and CS:GO dominating eSports in general.

      Halo 5 is the first Halo since 3 to be out-of-the-box competitive. Microsoft clearly wants a piece of the eSports pie, hence how hard they're pushing HCS. While they certainly have a long way to go, I think their head's in the right place - and if the community steps up and does its best to grow the scene, we may have a chance of challenging the PC eSports dominance in the future (Halo 6). The Microsoft monopoly, while it certainly comes with its problems, is absolutely necessary given how completely undeveloped the console eSports scene is outside of CoD.
    4. Buddy Jumps
      Buddy Jumps
      Good points. :yes: We'll see how it goes in the future. I'll always prefer Melee before any other new Halo game, though.
    5. darkprince909
      darkprince909
      From what I saw on reddit, Halo got up to the number 2 spot on Twitch on Saturday, and had something like 100,000 viewers across all streaming platforms. Definitely a step up from what we've seen from the qualifiers recently.
      WAR and a Chunk like this.
    6. Doju
      Doju
      That reddit thread was utter nonsense and flat out bs. Was 40k max.

      The formatting of HWC is a huge step down from HCS last year. They copied the format of COD champs.....a format COD ditched themselves due to its flaws and better system they have now. 343/MS want the esports pie without doing the work, so just throw money at it and cross their fingers.
    7. Doju
      Doju
      40k in the end, not dead, but certainly not thriving when you consider the highs other games reach. Was back down to less than 1k viewers a few days later, right next to Bus simulator.

      There are certainly positives to take from xgames, but at the moment its just a band aid
      Last edited: Feb 3, 2016

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