Foundry

Discussion in 'Map Discussion' started by InvokingTexan, Jan 29, 2016.

  1. InvokingTexan

    InvokingTexan Legendary

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    InvokingTexan submitted a new map:

    Foundry - A Strong Remake of Halo 3's "Foundry"

    Read more about this map...
     
  2. Chesus Khrist

    Chesus Khrist Bangin Pizza / FGPBCIA
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    I love it!! But what about the roof that allows me to my dirty granade bounces?
     
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  3. InvokingTexan

    InvokingTexan Legendary

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    Thanks for the compliment, CK. And as for the original ceiling grenade bounces, I regret to inform you that "...compromises had to be made." ;_;
     
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  4. Chesus Khrist

    Chesus Khrist Bangin Pizza / FGPBCIA
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    The struggle;_;
     
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  5. Verses Fatum

    Verses Fatum Ancient
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    I will say that the two sides and the opening windows could be abused very easily, I had a team sit in the room, one to man the switch and the rest to sit at the windows and we sat there for quite some time
     
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  6. InvokingTexan

    InvokingTexan Legendary

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    Balancing the home bases was one of my biggest concerns when recreating Foundry. Initially, I opted for a "manual override" switch for both home bases (windows), that would be located near the rocket launcher spawn; but I decided against it, as I deemed it counter-intuitive to game flow. I'll look at the options, and most likely settle for a delay timer script for the window switches. Believe it or not, there are actually four points of entry for players attacking a home base. It'll take some work, and maneuvering, but it's entirely feasible. It's very satisfying to get a plasma caster kill when a player is camping the red/ blue flag spawn from above.
     
    #6 InvokingTexan, Jan 30, 2016
    Last edited: Jan 30, 2016
  7. Verses Fatum

    Verses Fatum Ancient
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    I was thinking of just leaving the bases open to climb into or something ^^
     
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  8. InvokingTexan

    InvokingTexan Legendary

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    InvokingTexan updated Foundry with a new update entry:

    Map, spawn, game type, and weapon reworking

    Read the rest of this update entry...
     
  9. InvokingTexan

    InvokingTexan Legendary

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    I seriously contemplated for each home base to be fully enclosed, no ceiling gap or moving windows, and recreate the "window crouch jump" of the original version! ;D

    Link:


    Also, do you also remember when "G4" or "Straight Ribbon" was a thing? Ha!
     
    #9 InvokingTexan, Jan 30, 2016
    Last edited: Jan 30, 2016
  10. Verses Fatum

    Verses Fatum Ancient
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    Oh yeah, good times, I love the map overall and its a nice remake to see instead of just boxes, it now looks like an urban environment ^^
     
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  11. InvokingTexan

    InvokingTexan Legendary

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    I appreciate the kind words, Fatum. The industrialized, or urban, atmosphere was my intended vector of theme. And while I was tempted to incorporate the cargo container pieces, like in the Halo 3 version, as part of vital geometry, I decided against it... "for budget reasons." ( ͡° ͜ʖ ͡°)
     
    #11 InvokingTexan, Jan 31, 2016
    Last edited: Jan 31, 2016
  12. InvokingTexan

    InvokingTexan Legendary

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    InvokingTexan updated Foundry with a new update entry:

    Map, Spawn, Game Type, and Weapon Reworking No.2

    Read the rest of this update entry...
     

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