InvokingTexan submitted a new map: Foundry - A Strong Remake of Halo 3's "Foundry" Read more about this map...
Thanks for the compliment, CK. And as for the original ceiling grenade bounces, I regret to inform you that "...compromises had to be made." ;_;
I will say that the two sides and the opening windows could be abused very easily, I had a team sit in the room, one to man the switch and the rest to sit at the windows and we sat there for quite some time
Balancing the home bases was one of my biggest concerns when recreating Foundry. Initially, I opted for a "manual override" switch for both home bases (windows), that would be located near the rocket launcher spawn; but I decided against it, as I deemed it counter-intuitive to game flow. I'll look at the options, and most likely settle for a delay timer script for the window switches. Believe it or not, there are actually four points of entry for players attacking a home base. It'll take some work, and maneuvering, but it's entirely feasible. It's very satisfying to get a plasma caster kill when a player is camping the red/ blue flag spawn from above.
InvokingTexan updated Foundry with a new update entry: Map, spawn, game type, and weapon reworking Read the rest of this update entry...
I seriously contemplated for each home base to be fully enclosed, no ceiling gap or moving windows, and recreate the "window crouch jump" of the original version! ;D Link: Also, do you also remember when "G4" or "Straight Ribbon" was a thing? Ha!
Oh yeah, good times, I love the map overall and its a nice remake to see instead of just boxes, it now looks like an urban environment ^^
I appreciate the kind words, Fatum. The industrialized, or urban, atmosphere was my intended vector of theme. And while I was tempted to incorporate the cargo container pieces, like in the Halo 3 version, as part of vital geometry, I decided against it... "for budget reasons." ( ͡° ͜ʖ ͡°)
InvokingTexan updated Foundry with a new update entry: Map, Spawn, Game Type, and Weapon Reworking No.2 Read the rest of this update entry...