im finally about ready for play testing on my first ever map but I'm having a weird issue. The gameplay is sort of twitchy and glitched and the more explosions and Spartan abilities going on the worse it gets. But even just running around isn't smooth. So it's definetly some kind of processing issue but I'm confused as to how this could occur. I'm using about 1000 blocks. My light budget is around 94%. Everything else is really low. These problems happen no matter how many people are on the map. They happen in Spartan mode and in customs. I have no scripts. I do have about 10 sound fx, 3 dust clouds (small), and 6 pulsing lights. If anyone has any experience with issues like this I would love to hear your solutions and ideas so I can finally get some real games going. Thanks for taking the time to read all this and respond.
The only thing I could see happening is blocks that are "Phased" suddenly become "Normal" and are stuck between all the other phased objects making your map Laggy or Unplayable. And if it's not that, you might have a large amount of Z fighting occurring somewhere on the map. There can be lots of things that can account towards maps being buggy, but most of them are solved if the map isn't cluttered and crazy.
I'll have to look for phased objects. I've been pretty meticulous in rooting out any z fighting. I don't think the map is cluttered.
I checked it out. It's definitely a result of the framerate dropping. This is typically caused by having too many objects visible. You'll notice that it only occurs when you're looking at the center of the map. I'm a bit surprised it's as bad as it is since it doesn't appear you've gone too far overboard with objects, but they add up quickly when you start adding stacks of crates, and various other aesthetic pieces. Your best bet is to reduce the number of pieces used in the center of your map.
I can post a few up but the problems start when I think I've gotten it as under control as I can. Removed a few miscellaneous boulders but old lay enough what made the biggest difference was setting the light bake on the big center rock column back to ON. Maybe halo has trouble rendering detailed objects without it? Anyway thanks for taking a peak dude.