HIGH CITADEL

Discussion in 'Map Discussion' started by no god anywhere, Jan 16, 2016.

  1. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    no god anywhere submitted a new map:

    High Citadel - A remake of the classic Halo 3 map Citadel.

    Read more about this map...
     
  2. XBL Armory

    XBL Armory Forerunner
    Senior Member

    Messages:
    10
    Likes Received:
    3
    I'll download this and take a look at it; I'm working on an epitaph remake and I may incorporate some of your aesthetics.
     
  3. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    Epitaph huh? Im excited. Yeah those pillar support things were awesome pieces for this build, you should try them.
     
  4. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

    Messages:
    768
    Likes Received:
    913
    I am so excited to try this!!! Also, maybe you have tried this, but if you have a lot of pieces bunched and you can turn off the light bake, that can fix a lot of performance issues. Mess around with it, if there is a lot of light in that area, there is no need for the bake anyway. Been a great fix for me a few times!
    --- Double Post Merged, Jan 16, 2016 ---
    All of your pics make it difficult to see that it was made in forge!
     
  5. WAR

    WAR Cartographer
    The Creator Forge Critic

    Messages:
    1,568
    Likes Received:
    3,893
    Just took a look at this in forge and have to commend you for the creative piece usage while preserving original scale. I think this is one of the best Citadel remake's I've seen, which was expected after we've seen what you did with the 'Construct' remake. I noticed a ton of frame rate issues while on the platform above snipe ramp, so hopefully you can eliminate some of the lights in areas to help compensate. The lightmap is at 128% but I don't think that impedes anything visually at this time. I haven't played on this yet but the scale feels like a solid 2v2 space. So in that regard, I would take a second look at your weapon set as there is a bit too much going on. My thoughts: eliminate both overshields, their proximity is way too close to each other, especially with the rockets in mid.
     
    Goat likes this.
  6. Preacher001

    Preacher001 Forerunner
    Senior Member

    Messages:
    1,598
    Likes Received:
    1,992
    Wow, that's just wow.
     
    InvokingTexan likes this.
  7. InvokingTexan

    InvokingTexan Legendary

    Messages:
    166
    Likes Received:
    157
    Indeed. The map is a truly remarkable recreation. It would've been wise if the name "Zitadelle" was adopted instead of "High Citadel" for reasons of semantics. But with any piece of work coming from NGA, can I possibly expect anything less than perfection?
     
  8. Preacher001

    Preacher001 Forerunner
    Senior Member

    Messages:
    1,598
    Likes Received:
    1,992
    I'm having a hell of a time remaking my own map and here is this beautiful remake of an original. Is it ok if I cry in my pillow now?
     
    WAR, InvokingTexan and a Chunk like this.
  9. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    All lighting pieces are unbaked. The frame-rate issue is being caused by the lights being dynamic. If i turn them all off i start getting the lighting glitch contract had as well so i went ahead and released it so i could get to bed. I will readvise all the lighting until i get something that works. I have already deleted over 50 lighting objects before releasing it. You guys should of seen it before. It was on :hot:

    I actually NEED the lighting though, as any space without one is a space that doesnt seem to exist because its so dark.

    After making contract with nothing but primitives, i really went out of my way to use some abstract pieces this time around. Thankfully a lot of the pieces ended up being the right sizes. The lightmap has only darkened a handful of pieces that i can even notice so i didn't think unbaking 60-90 objects would be any more visually striking than it already appears so i left it. I don't believe it has anything to do with the frame-rate either.

    I agree it does seem like the weapon set is over-bloated. I added them how it was on halo 3 for the first version. The overshields were that way on halo 3 and was one of the coolest things about it, so i cant help wanting to leave two on the map. I will reassess the weapons and everything though in time, as this is a different game and the overshields are stronger now.

    Hey i like my name choice! Makes it feel kind of royal in a way, at least to me. This is far from perfection i assure you, as a map with frame-rate issues might as well not be one at all.
    In in the same boat to be honest. I made an original but i don't know how to make it structurally themed so i gave up and just remade citadel. Trust me, remakes are a ton easier...

    Thank you for the compliments and how well received this map has been everyone. I truly am thankful you guys like it. Cheers and fries? :beer: :fries:
     
    WAR likes this.
  10. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

    Messages:
    4,570
    Likes Received:
    14,945
    The piece usage and aesthetics are phenomenal. I had no idea we'd be able to get Forerunner aesthetics from The Ark in this game.

    It feels way too big though. Honestly wouldn't have changed the scaling of the map at all. If you are ever up to it, I would just shrink the map proportions to scale to the original. I'd also try to get some texturing on the floors. Everything else looks like it could be a dev map, but the floors take away from the visuals. It'd be perfect if you could do those things and adjust the framerate.
     
    SecretSchnitzel likes this.
  11. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    Thanks for the compliments. I can definitely try and get some floor textures going in some areas but for the flag areas, they are built differently to allow the windows to have full scenery view with as little blocks sticking out as possible so I don't want to make it look different on each side. Btw I think the floors look good. Other than textures, what else do you think I could do?

    #Tradesecrets - the scaling of both contract and citadel are based off of walking time. That is to say how long it takes to walk from one point to another. So it's pretty much 1:1 with sprint unaccounted for.

    Besides, I think we both know changing the size of the map is a complete rebuild so I'm not going to bother with that one.

    Thanks for the feedback goat.
     
  12. LOLOexists

    LOLOexists Legendary

    Messages:
    1
    Likes Received:
    0
    This map is incredible. I love the detail! I have only one issue. When I try to play FFA slayer with my buddies, we can't respawn at all after we die. Once the respawn timer goes to zero nothing happens and we stay dead forever :(
     
  13. Preacher001

    Preacher001 Forerunner
    Senior Member

    Messages:
    1,598
    Likes Received:
    1,992
    Dead . . . foreverrrrr . . . .
     
    no god anywhere likes this.
  14. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    I set all spawns to attacker and defender. I did this as a quick fix to flag and planned on adding respawn zones later. I assumed FFA would use those spawns but I guess not. I'll fix this immediately when I can forge again. Sorry about that.

    If you want, you can go into forge and each team set of spawns are still grouped i believe. Just select the two groups, change the team to none, and save your own copy. Keep mine bookmarked so it can auto update when I make changes or if you want to play teamed.
     
    #14 no god anywhere, Jan 17, 2016
    Last edited: Jan 17, 2016
    Aladin91 and LOLOexists like this.
  15. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
  16. WAR

    WAR Cartographer
    The Creator Forge Critic

    Messages:
    1,568
    Likes Received:
    3,893
    Looks like you removed rockets top mid with that last update but kept 2 overshields at 3 mins, is that correct?
     
  17. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    Sorry i forgot rockets in the notes. Rockets are the same. Overshields are now on opposite sides of the map from eachother at 3 min respawns.
     
  18. WAR

    WAR Cartographer
    The Creator Forge Critic

    Messages:
    1,568
    Likes Received:
    3,893
    Can you tell me why you would like to have that many powerups and power weapons close together? What is your goal with this map and do you realize how powerful these items are in H5 compared to H3?
     
  19. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

    Messages:
    768
    Likes Received:
    913
    I will be playing this map with my customs group tonight, I'll gather feedback and submit a review.
     
  20. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

    Messages:
    446
    Likes Received:
    1,831
    My goal is for it to be a remake in the end. The weapons and powerups are an important part of that. I dont necessarily see them as overpowered as you seem to but the map has just been released and barely playtested if at all.

    There is plenty time for feedback, just as people wanted a railgun AND sword on contract while i consider both way too OP even alone.
    --- Double Post Merged, Jan 18, 2016 ---
    Thank you. Drop me an invite if im still on. Im down to join. :]
     

Share This Page