Breaking Player Containment No.1

Discussion in 'Halo and Forge Discussion' started by InvokingTexan, Jan 14, 2016.

  1. InvokingTexan

    InvokingTexan Mythic

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    Description (actions were conducted in version 2.1): the purpose of this video is two fold: to bring these issues before the map creator, No God Anywhere, and have them resolved; and to ultimately counter the map exploiters by showing the methodology of achieving these illegal advantages. It is understandable as to why this type of video is haunted by heavy controversy. I could approach the map creator quietly, and tell him, or her, the oversights that will potentially nullify chivalry on the battlefield.

    But imagine that this community creation is placed into an official matchmaking playlist without correction. With time, the exploits would be found, and matches would be brought to a stand still. If the map creator is unable to fix the highlighted issues, at the very least, the common player should possess the knowledge of countering the nefarious act(s) dubious persons will eventually perform:
     
    #1 InvokingTexan, Jan 14, 2016
    Last edited: Jan 14, 2016
  2. Debo37

    Debo37 Ancient
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    Very thorough work - great stuff.

    @no god anywhere you might want to take a look at this. Looks like you may want to invest in some more soft kill zones or invisible blockers.

    Also - any chance you could take a look at Nowhere and see if you can find any exploits in a similar vein to those you found in Contract?
     
  3. InvokingTexan

    InvokingTexan Mythic

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    Thank you for the compliment, Debo. And yes, I will conduct the same investigation on your map, Nowhere, as I did on No God Aywhere's map, Contract. Allot me a window of two days, so I may produce a detailed report, okay? -Tex
     
  4. InvokingTexan

    InvokingTexan Mythic

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    After thorough investigation, I can safely say that your map, Nowhere, does not have any feasible exploits for the individual player. With that reservation, a two-man double jump action onto the construction crane's back ledge(s), which barely escapes the soft kill zone, is a possibility. And two of the three satellite dish ledges also escape the timed boundary marker. But other than that, your map appears to contain the player fully.

    Post script: I spent the better part of half a hour at locating the hard kill zone embedded in the rock foundations! :D
     
    Debo37 likes this.

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