The flattest terrain pieces are actually the bottoms of the hill pieces. The regular flat terrain pieces, which are a bit curvy, are aprox. 4 to 6 times the size of Coliwalls and possibly larger.
Change the pieces back to how they were. The short glimpes from the videos where it had the icy theme were so much cooler than the "forerunner" theme it now has (pun not intended)
I can see why they did it that way. On WAR's original version some of the structures were made of snow. It did look better but logically, if the snow melted there would only be half a map. They changed it into a complete structure where the snow was encroaching in different areas to various degrees. I hope it plays as good as the original.
Changing the maps won't do much as most will know them as what was in matchmaking, but I would totally like to play on an edited Deadlock.
I kind of figured it wasn't your doing, but thanks for the response and taking it into consideration!
X-posting from ForgeGAF Here's some WIP pics of my Deadlock update. The terrain is mostly complete, but the base interior has yet to be started. I removed the 'prison yard' style containment, lowered the Lightmap perf from 103% to 98%, and split all groups. Moving around counter-clockwise from the top of Blue Base.
Still lots to do before it gets a video. I never liked how the open silo cover gave one side a power position, and the other side had a flat field, so i made a compromise and put regular closed silos on both sides. There is now a full vehicle path along the entire perimeter of the map just like the original.
Deadlock update is complete. Here's some comparison pics. Click the slideshow button upper right. https://flic.kr/s/aHsksq4Avk
@NOKYARD I love what you've done with the place The look and flow just seems notably better and more what i was looking for in this remake. The only thing I find questionable is the changes to the narrow hallway. I liked the lighting in the original more (style and effect) as well as the space seemed better optimised. I have not played standoff in a long while so I'm not certain which is more faithful to the original, if that is even a factor here. Also, that one image where you see the patchy baked shadow (timestamp 02:49:08), have you tried turning bake off to see which looks better. I'm finding shutting bake off wherever possible is having a positive effect to lighting and shading. Not sure how any of this impacts gameplay framerates though. Awesome job!
I don't know what you mean by (timestamp 02:49:08). Which image is it? Light bake is off on most items but i now have the budget to spare so i can turn a few items back on. I actually like the old back hall better as well. I tried to get it to match the version in my head but nothing comes close. I wanted to have the original glow with the new Caustic Flowing gobo but it would cost 11 lights per side to pull it off and when i made that decision to change it lighting was way over budget. I am going to go back for another look, so thank you for bringing it up. [edit] Thanks once again for pointing out the lights. Three of the lights were missing and i wouldn't have gone back to look if you didn't mention it here. Also, patchy shadows are mostly fixed.
If you hover over the images in the link you posted, it will show a date and time. It's the one directly under your hallway image. You can see the fudgy shadow on the wall in it. From my experience that is what a bad bake looks like. The bad non baked shadows often look more like they have oil streaks. No worries. Great work man.
The Wall wasn't the culprit. The Light was giving off bad shadows so i changed to a different type of light and it's perfect now. Also figured out how to properly light the curved hallway with no extra lights so it looks like the old version, while applying the new gobo effects.
Halo 5 BTB with NOKYARD Screenshot 2016-01-12 20-05-40 by NOKYARD, on Flickr Halo 5 BTB with NOKYARD Screenshot 2016-01-12 20-06-40 by NOKYARD, on Flickr