SPEARHEAD

Discussion in 'Map Discussion' started by M0aHerder, Jan 9, 2016.

  1. M0aHerder

    M0aHerder Forerunner
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    M0aHerder submitted a new map:

    Summit - Though lacking in shielding, these teleportation spires were instrumental in the battle of Kamchatka

    Read more about this map...
     
  2. PolyG

    PolyG Legendary

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    Amazing... Thought it was impossible
     
  3. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    It's awesome that you were able to replicate the Spire with as much detail as you did. Especally appreciate that the lifts work as well as they do.

    I personally would have rather seen different terrain centered around the Spire built with Halo 5 in mind though. I feel that only having half the map without all the rocks will make it play weird, although without Jetpack you wouldn't be able to get on most of them anyway.

    Also doesn't really feel good to fly a Phaeton because you die as soon as you hit the ceiling.
     
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  4. M0aHerder

    M0aHerder Forerunner
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    Thanks for the feedback!

    I'll definitely consider changing up the terrain, I'm going to see how it plays as-is and probably make adjustments from there. And I'll look into the ceiling issue, may have put the hard kill volume lower than I meant to.
     
  5. M0aHerder

    M0aHerder Forerunner
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    M0aHerder updated Spearhead with a new update entry:

    v1.1

    Read the rest of this update entry...
     
  6. M0aHerder

    M0aHerder Forerunner
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    M0aHerder updated Spearhead with a new update entry:

    Minor updates and name change.

    Read the rest of this update entry...
     
  7. The Grim Dealer

    The Grim Dealer Forerunner
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    This was one of my most hated maps from Reach outside of Invasion, that being said, this is one of the most fun Slayer maps I've played on this game so far. It's almost as if Bungie made this map for Halo 5s new abilities.
     
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  8. Tom Cinder

    Tom Cinder Legendary
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    I definitely want to play this next time we're in a party together.
     
  9. 00DirtyMick00

    00DirtyMick00 Promethean

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    nice job on making everything look covenant. I'd love to see more covenant themed maps from you! are you only doing remakes for now or are you trying out some of your own layouts?
     
  10. M0aHerder

    M0aHerder Forerunner
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    Thank you! Most of my maps going forward will likely be original.
     
  11. usefulgraph

    usefulgraph Legendary

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    The spire itself looks amazing...

    but I'll miss the other half of the map XD. Probably plays great anyways. I look forward to playing a few matches on it!
     
  12. M0aHerder

    M0aHerder Forerunner
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    M0aHerder updated SPEARHEAD with a new update entry:

    Assault

    Read the rest of this update entry...
     
  13. Preacher001

    Preacher001 Forerunner
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    The original Spire map was just way to freakin huge for my group so I hacked it down to a slayer map focusing on the spire, which is why I like the looks of what you have built here.

    A couple things off the top of my head, you may want to consider building simple lift looking pads at the base of your interior lifts and then use an invisible lifts instead. I would also use the invisible light in the lift with it's effect to create the long light shaft, as others have done in their maps, to make it feel more like the original.

    The problem with building a really good re-creation is that it cries out to be even better. You've done a good job crafted the spire structure and I hope that you keep tweaking it until it's the ultimate Spire re-creation. If that Group Object saving tool ever comes, out I would love to see your spire in there and up for grabs.
     
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  14. M0aHerder

    M0aHerder Forerunner
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    Thanks for the feedback!

    I tried using invisible lifts, but unfortunately they don't reach high enough to work effective. Though now that I think about it, I might try turning them sideways like I did the current gravity cannons and see if they can reach high enough that way. As for the lights, unfortunately I think I would need multiple lights to accomplish that, and I'm at the very limit of part count. I'll look into it some more though.

    I'm definitely going to keep improving this as time goes on! Hopefully I can reduce the part count if Covenant blocks are ever added.
     

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