[WIP] [2v2] Resurrection

Discussion in 'Halo and Forge Discussion' started by SloppyBottom, Jan 10, 2016.

  1. SloppyBottom

    SloppyBottom Recruit

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    GT: SloppyBottom
    Map: Resurrection TEST 2

    Update notes in comments.

    A block-out ready for testing. Please tell me what's wrong with my map.:forge:

    Videos and images in this post may not be completely representative of the current map. Please bookmark in game for the latest version.



    Structure:
    Resurrection is a 2v2 map heavily inspired by Damnation. Smaller than Damny, the top most level (along with Camo) has been lowered into Shotties, and a jump up has been added from Sniper into what was formally Top Green--now Orange on Resurrection. Additionally the death pit and thin balance beams over it have been removed and replaced with a pit that houses Overshield. To leave Pit you can either go up a ramp into Sniper (similar to the pipes room from Damnation) or use a skill jump to Rockets. Similar to the Reach version of the map, the jumps next to Waterfalls have been replaced with a street. This street leads directly to Sniper from Red One and overlooks Rockets. Players can jump to Rockets from Waterfalls and can also do a very difficult skill jump back the other way (sprint/jump/thrust/stabilize). Red has remained the same for the most part other than the teleporter (now one-way from Red to Bridge) being swapped in location with the door into Rockets. Red is also flatter than it was on Damny, but height variation is something I'm looking to increase generally on the map, so hopefully that will be fixed.

    Weapons/Power-ups:
    Currently resurrection has more power-ups/weapons than it probably should, but I want to test it to see what is and isn't balanced before ruling anything out. There is one Sniper Rifle in the location named after it on a 3 minute timer. Camo is at the top of the map. Rockets are where you'd expect. Overshield is in the new Pit location, below Rockets. Where shotties were (also next to Camo) are a pair of frag grenades. Bottom Orange has a Scatter with no spare clips. A Light Rifle is next to the teleporter entrance in Red. And finally there are a pair of Stickies at Waterfalls to evolve combat.

    Theme:
    Resurrection will eventually resemble a Terran mine or excavation site (perhaps uncovering forerunner secrets?). I plan on hanging a digger or drill from the teleporter bridge. Rockets will be a train car or truck loaded with dirt from the dig. Everything below the Waterfalls Street will be an actual pit in dug into the earth and the adjacent room will still feature pipes to pump water out of the excavation site into a turbine in Orange. Camo/Shotties will be the controls center for the digger. Red will hold cargo/supplies.

    Pics:
    [​IMG]
    Orange

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    Sniper/Junction

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    Orange Hall

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    Camo and Teleporter Bridge

    [​IMG]
    Red

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    Rockets

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    Cargo

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    Street from Red to Snipe

    [​IMG]
    Pit

    I had a more images and a video, but it seems they didn't upload. if you want to see more please bookmark and take a look! :)

    GT: SloppyBottom
    Map: Resurrection TEST 2

    A block-out ready for testing. Please tell me what's wrong with my map.:forge:
     
    #1 SloppyBottom, Jan 10, 2016
    Last edited: Jan 12, 2016
  2. Doju

    Doju Promethean
    Forge Critic Senior Member

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    What is on the weapon pads?

    Keeping Camo in its original place is a bad idea I think. I revised the item location in Reach (go check my fileshare DrSoju ) for what I did with the map, played much better with modern Halo kill times/mechanics.
     
  3. SloppyBottom

    SloppyBottom Recruit

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    VIDEO LIVE:


    Currently Camo, Overshield, Rockets, and Snipe are all on the map and on weapon pads. The weapon set is likely to change significantly based on feedback. I'll take a look at your map, and am generally open to suggestion.
     
  4. Doju

    Doju Promethean
    Forge Critic Senior Member

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    This is 2 v 2, get rocks and snipe off pads asap, too much ammo. Script them to static, all these on dynamic will be too hard to track.

    Stagger timers. OS is also super strong. Id reccomend

    90 - Camo
    120 - OS
    150 - Rocks
    180 - Snipe
     
  5. SloppyBottom

    SloppyBottom Recruit

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    Resurrection TEST 2

    update notes:
    -OS and Camo have switched locations (see doju's post for spawn times)
    -Snipe room is twice as large and the ceiling is no longer dropped.
    -a new window has been added to snipe side looking at OS and across into the red cargo window (both windows are now larger).
    -the shottylike walls have been removed from the top, leaving four small columns.
    -other minor geometry changes.

    [​IMG]
    [​IMG]
    [​IMG]
     
  6. SloppyBottom

    SloppyBottom Recruit

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    Hi! I'm never going to finish this map so it's up for grabs if anyone would want it for whatever reason.

    Latest playable version: https://www.halowaypoint.com/en-us/...pyBottom_44628721-9662-4100-aa28-d4cf354d3d6d

    Where I was headed with visuals and some minor geometry changes: https://www.halowaypoint.com/en-us/...pyBottom_140473d5-542d-4a3c-b0b5-5bdfa4c6eb2a

    This map was made before ammo count could be changed on weapon pads so I'd suggest making some changes there. Thanks in advance if anyone is interested.
     

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