nillapuddin626 submitted a new map: Outskirts - Turf remake with a desolate snowy theme. Read more about this map...
Omg i never thought i wanted a turf remake in the snow until now. I'll let you know what i think when i can
There are spawns outside the map and the map is really bland. Try using cargo crates etc. more more details in the walls.
The color choice is great, very bold. I also like the interesting architectural forms made from simple blocks.
Thanks alot (also, long time no see, dont think Ive seen your GT since Reach Era!) Much appreciated, that was my goal. I wanted it to appear very sterile and desolate. Not a single curve on the entire map, everything was designed to be sharp and precise. --- Double Post Merged, Jan 11, 2016 --- Im sorry you encountered that, I am fairly certain there are no out of bounds spawns, but I will look again. If you have a screenshot or game clip let me know, thanks. Also, the map is intentionally "bland". Just because some maps use cargo crates in the walls, doesnt mean ever map needs them. For this particular instance I purposefully left out filler aesthetic and instead showed variation through color. Thanks for your thoughts though, hope you enjoy the map anyways.
We also play tested this map and several of us in the party had bad spawns outside the map just under the scarab area I believe. A large part our party mentioned the same thing also, too much grey. It would make a large difference if just the second floor walls were a lighter shade of grey. The scaling was very good and I loved the orange on it and the snow theme.
This map is amazing in scale and has a bold aesthetic. I really enjoy it. Unfortunately the build me and my friend loaded up had a huge gap in your shotgun wall. I knew your gamertag sounded familiar. I created lockout back in reach and halo 4. I'm working on it again for halo 5 and i can't wait to finish it.
thanks for the words fame, thats really unusual. I will definitely take a look at that and fix that. Between that and with a "hole in a wall" Im suspecting some things might have gotten accidently grouped and moved or something. I will also look into some variance in the color. Much appreciated, hope you and your group enjoyed it
Its way to bland to the point that I wouldnt play this again even if the spawns were fixed. When walking around the cramped areas inside the map it just felt like a bunch of gray block walls and I wouldnt know where I was going. Not trying to be an ass just my opinion. There are tons of other objects you can use besides crates for details.
Thats awesome, thanks alot for the words. I will look into that issue and I look forward to checking out your maps --- Double Post Merged, Jan 11, 2016 --- Thats perfectly fine to have that opinion. Im sorry you dont like the map, for now I prefer to keep the aesthetic this way. If I ever change it, hopefully that will make it more enjoyable for you. Thanks again.
Found the spawning issue... ... I have no idea how something like that happened. But anyways, I updated the map in my fileshare. Thanks everyone.
I'm curious to why he's calling your map bland. I really didn't get that impression when walking around on it. I'll look into it next time i walk around on it.
Eh, to each his own. Most people seem to understand the aesthetic I was going for, cant please everyone. Im glad he left feedback, its important for people to express when things are wrong or not to their liking. It made me take a second look at my map, but I still wouldnt change anything.
I snuck a peek of your work in progress and have been looking foward to seeing finished product. Just judging by the pics I was immediately pleased with the aesthetics. Although I would suggest going with a slightly different color scheme for the interior areas mainly in the corner opposite the garage and med tent (if that makes any sense) just to help the player differentiate that part of the map. Really like the dark grey and orange. Can't wait to get some games in on this. Glad to see you fixed the spawns and great work. Tis the season for snow!
Looks good and it's fun to play (One of my friends showed me your maps a bit ago and I've been following looking at updates I'll be putting reviews on your other maps as well!) Only complaint is the colour I don't really like the Orange, it's not bad I just prefer blue or green just me being picky haha.
thanks a bunch reaper, traditionally I do create separate colors for the Garage and Med-Hut, I decided to go all in on the orange in this iteration, but its something I will definitely look into for the next update. Always good to hear from you --- Double Post Merged, Jan 15, 2016 --- Hey man, thanks for the reviews. Great feedback. Im with you on the color, going for a 1 color map is tricky cause if someone hates oragne, they wont like the map but glad you can look past the orange and enjoy the gameplay!
2/26/16 updated to support Assault If you have it bookmarked, it should update automatically. If not, let me know!