Hi, I'm currently working on a symmetrical btb map featuring tons of open space and a focus on vehicle gameplay. The map has turned out larger than expected but that's not my problem. I only made half of my map with the intention of copying it later and smashing the halves together. The only problem is that when I try to copy my map it says the object limit has been reached and doesn't do anything. I only have a little over 400 pieces down, the lightmap is a little over 70, but the physics bar is at 66% so I assume it can't go over 100% and is causing my problem. Has anyone found a way to optimize the physics budget? atleast so I can copy the bulk of my map? I've put a lot of work and time into this map and it's incredibly frustrating to not be able to finish it. Thanks, and happy forging!
You can only select 64 objects at a time if they are not grouped. If you select 64 objects and group them then they act like one object. So group a set of 64 objects, then highlight more objects including that group and re-group it again, then you've selected 128 objects but the object count is only 1 because its all one group. Repeat the process until you're sure you have selected the entire map, then duplicate and rotate. Hope that made sense
In my experience if you try and copy that many items at once the game just crashes. Id suggest copy the map in sections. (no matter how you do it remember to make sure magnets are off or your pieces will all shift to the closest magnet point
I highly suggest welding the objects together before moving them, once they are in place where you want them ungroup everything as sometimes grouped or multi-grouped objects become un-selectable. Also always choose a rounded off number as your middle point of any map especially symmetrical maps. The forge canvases have a coordinate of 0,0,0 you can start from but if you choose a different are of the map start the coordinates to a rounded off even area (20,45,10 for example). This way you can ensure you map is centered for both bases and equal distances.
The previous 3 posts aren't understanding the issue ignore them. Your issue is completely related to the physics budget, which is a hard limit. Xandrith and I recently made a map and 150 pieces in we hit the physics limit and couldn't place anything else, so. It's definitely a thing. The more gigantic terrain pieces you have on your map the worse the issue is, some rocks are much worse than others though. Try swapping out some of your terrain.
ok thank you very much. Yeah its a pretty big blood gulch/containment inspired maps so I guess its my abundant use of terrain. Actually I had already copied them in sections (before the above post recommended such) and while the blocky parts copy fine it's the terrain part that will not. I used the absolutely massive rocks for a lot of the canyon lining so that is probably a large offender as well. I guess I will have to mess with the layout and see if I can use more blocks than natural bits in a few places. Thanks again for the insight on this problem. I love your youtube series!
thanks but thats not the problem. Sorry if I worded it confusingly. the problem is the physics budget and my use of terrain as MultiLockOn said. I would suggest reading that comment so you dont run into my problem in the future. My map is already grouped into a blocky group with the bases and such and a terrain group, so I understand grouping. Thanks for the reply though. --- Double Post Merged, Jan 8, 2016 --- Thanks a lot for the reply, I appreciate the effort, but this isn't the problem. As MultiLockOn stated the problem is the physics budget like I assumed and my heavy use of terrain. I would suggest you read his post so that you dont run into a problem like mine in the future. I'm aligning my map using key blocks in each group and magnets so that it is perfect. thanks again for your reply though hopefully this thread can help people understand the physics budget.