General Halo Discussion

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Oct 1, 2014.

  1. Mynx

    Mynx Overzealous
    Forge Critic Senior Member

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    I've heard 343 has been trying to make the competitive settings and the standard slayer settings similar, if not identical in order to make the competitive scene more relatable and more easily accessible to the everyday player. They're unlikely to change the settings, hence why we play test on them.

    Trust me, I'd much rather have no radar, but until the pros take a stand I don't see the point in testing maps for a game type we're unlikely to see in matchmaking.

    Edit: also, halo 5's vanilla is 100% less cancerous than halo reach vanilla... Armor lock, anyone?
     
  2. Doju

    Doju Promethean
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    Then why do we use a tool which, by nature, is designed to create a different experience to MM. 343 bridging the gap between competitive and casual was clearly a poor move. If you try to please everybody, you please nobody.

    No map benefits from radar over no radar, nor does a gametype, so I really dont get why its used in customs. We never used this logic before. We never tested forge maps using Infinity Slayer settings, or AR/herp a derp armor lock starts in Reach. If a map needs radar to function well, then its a wank map.

    Why conform to what 343 does when a clearly superior option exists for your enjoyment. Why play radar because pro players are fine with it lol? The sole excuse of "test for MM" also seems odd to me considering 343s lack of love for forge in general (theres a reason why their forge department is a couple of people in a room), and their hesitant nature to put in forge maps into MM.

    Why wait for others, such as pros, to demand no radar, when we can just do it ourselves (not like it would work anyways)
     
  3. Munchiebox

    Munchiebox Forerunner
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    I think bridging the gap was a good idea but the way they went about it seemed pretty backwards, If they had just catered to the competitive community with the default settings the game would be in a much better state imo.
     
  4. cluckinho

    cluckinho Well Known
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    I've always liked radar tbh. I don't see it as a big deal unless you're playing super competitively, which I don't.
     
  5. Doju

    Doju Promethean
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    But Halo isint a game of universal settings. Its a game that has always had the custom ability to create unique, diverse experiences for multiple branches of players.

    Halo 5 minus Warzone is catered to competitive play enough. Its all ranked, its all about esports, it takes itself too serious, its killed the 1s/2s/ffa/btb by creating a very focused 4 v 4 experience. This over competitive focus has lead to shocking player retention. Its a game that takes itself too serious. The only way we'd cater to comp more was by having radar off in all settings, imagine how that would go down.
     
  6. Doju

    Doju Promethean
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    Im fine playing radar, but for me its not about "super competitive". The game functions much better without it. Its faster paced, maps play better without it, and CQC weapons flourish. 2 v 2 absolutely needs no radar.
     
  7. cluckinho

    cluckinho Well Known
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    I've played both radar and no radar for just about every halo game, and I've never enjoyed no radar more than radar. It might be fundamentally better, but I've just always enjoyed radar more. I guess I'm just a different type of player.
     
  8. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Wish I could remove radar from this conversation...
     
  9. A Haunted Army

    A Haunted Army Your Local Pessimist
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    this conversation showed up on my radar.

    personally i'm in different because of how short the range is on the radar.
     
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  10. Overdoziz

    Overdoziz Untitled
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    Because it's been over 14 ****ing years.
     
  11. Mynx

    Mynx Overzealous
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    Radar is an annoyance at worst. I don't mind the standard slayer settings, and while I would prefer to play no radar, if the only time it's going to happen is during a forge testing lobby then I don't see why I'd bother- better to hone my skills with radar than without, otherwise I'm just practicing a game type that again, doesn't and likely will not exist in any meaningful way.
     
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  12. Doju

    Doju Promethean
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    So why did we not go AR starts in H3, AR/Full bloom starts in Reach, or test maps with Infinity slayer in 4 (all of which were the dominant settings in those games).

    If we are going with the logic of playing MM settings to get better/test for MM, we should arguably just remove all custom options.
     
  13. A Haunted Army

    A Haunted Army Your Local Pessimist
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    idk, maybe because we had br starts in h3, nbns in reach and a more classic style gametype in h4 that were in use in matchmaking? the default settings were also very bad to test with in general.

    h5 is different, the base game is actually decent and we have magnum starts, there really isn't much that needs changing and i doubt 343i are going to make those changes. testing with or without radar is fine since it won't really change the maps all to much and spartan abilities are probably here to stay. custom gametypes are fine to keep because we can create our own gametype and make maps for them as well. its entirely dependent on what we're designing our maps for.

    and besides, i'm sure the gold pro team is going to come out with a classic CE style settings for 2v2 anyway and some of the more competitive forgers will design their maps for it as well. this discussion is pretty much a none-issue IMO.
     
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  14. Doju

    Doju Promethean
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    Well, Ive realised the error in my ways. I think radar is fine.

    All 2 v 2 map contest will be done with radar. (Since MM 2s is radar). Cluckinho, like this post mate.
     
  15. cluckinho

    cluckinho Well Known
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    ?
     
  16. Overdoziz

    Overdoziz Untitled
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    I'm honestly surprised they didn't change the radar considering how much else they've changed for Halo 5. I wish they added the option to play with a CoD-type radar that only shows people in your view or when they shoot or something. That'd be interesting to play around with. Either way I think the new radar range is an alright compromise between having no radar at all and having a huge range radar. There are still situations where the radar detracts from the gameplay -especially on more vertical maps- but at least it's easier to run around without being shown on the entire enemy team's radars constantly.
     
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  17. Doju

    Doju Promethean
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    It was alleged that the radar you described was used heavily in the 6/7 months before launch in tests (while also showing up if you sprint/thrust etc)
     
  18. Sitri

    Sitri Forerunner
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    CoD-style radar already exists in the form of the Advanced Sensor perk in Warzone, so it's likely a player trait hidden away from the end user.
     
  19. SeaVomit

    SeaVomit Legendary

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    I couldn't find the h5 forge issues thread but anyways, my map won't load and no one can bookmark it including myself from other people. it gives me error while saving. every other forge map seems to be fine though anyone else know what's up with this, did I lose my map? I did delete the original file but left the one in my bookmark
     
  20. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Here's the bug report thread - http://www.forgehub.com/threads/forge-bug-report.149452/
     

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