See, posting something even with simple geometry at it's beginning, shows ME what to do with all that open space on Alpine. It just says "I'm a meadow, neener" to me. Just darn well stick a block on it, and forge off of THAT works well too. I love the subtle colors you started your map off with, Zombievillain. Edit; Yours too, SecretSchnitzel
Goat is still the forerunner god. He was doing that sheet back when it was hard to attempt but i have to agree that your takes on the forerunner design is very good and its shows how many different forerunner themes there can be. Just excited every time goat shows me something new. I have a classic map that i made in the works plus a few planned. I just cant wait when customs finally start to become a thing when more maps come out.
Still working on getting the hills smoother, but structure is done now. Gonna try and get some testing done this weekend if anyone wants in.
Nah, I've seen a lot of UNSC and Covy themed too. Forerunner just seems to be the big go-to for out door structures as it's very crisp looking. You could always go 343i Forerunner instead, as it doesn't seeem like many people are doing that.
Dimensions on the map - the distance between objects and how it affects pathing, spawning and lines of sight. For example, you'll often see people say remakes aren't scaled properly if one of those is out of whack. SH1FTY's Guardian is the first Forge remake I've seen that nails the geometry and scale. Everyone else's is either too big or too small somewhere. My problem is I want to make my rooms smaller, but then the doorframes get squeezed and have less room to work with... which would be fine if I could also downscale the rocks. But only the larger rocks come in different sizes.
The size/dimensions of the map. It's something that always takes some time for me to adjust to in a new game. I started out making everything in H5 WAY too big.
here's my problem - i wanted to remove the black ring - about 8 feet - off of the entire map. It'd make the rooms cozier and travel time tighter, and also bend some of the sightlines a bit. Problem however is if i I do that, the doors move closer. There's a significant portion of geo between them in the scratch version that I want to preserve.
1) Please consider turning down the fog. Visibility is more important than having an atmosphere if this is going to be a competitive map. 2) Don't put the power weapon in between all gravity lifts. It will only cause frustrating while adding very little. 3) The plasma caster is kinda ****.
Goat, I think your map would look a lot cooler with a more cloudy, Ascension-like atmosphere. You should consider making an alternate version. That's something really cool about this Forge. We can make day/night versions of our maps, etc.
wanted to make it cloudy like Haven but the fog obscures the lines of sight too much. i put it on Parallax but nothing produced the effect i wanted. It doens't look good when there's a flat color in the skybox.