What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. belucheez

    belucheez Forerunner
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  2. roadkill630

    roadkill630 Forerunner
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  3. belucheez

    belucheez Forerunner
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    I'm installing the update right now. Its finally here!
     
  4. roadkill630

    roadkill630 Forerunner
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    How do we start this update download? i start up halo 5 and it just tells me i cant play online, no prompt to download or anything
     
  5. Auburn

    Auburn a dope soul
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    Try hard resetting your X1.
     
  6. a Chunk

    a Chunk Blockout Artist
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    ^ What Auburn said.
    Shut down your XB1 and unplug it.
    Plug it back in after a short wait, and start it up again.
     
  7. Graybes

    Graybes Forerunner
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    Since I'm stuck at work all day can someone please please please check to see if we can trigger scoring through scripting so I don't drive myself crazy all day?
     
  8. Doju

    Doju Promethean
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  9. roadkill630

    roadkill630 Forerunner
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    Im just waiting for the first poorly done, rushed map just so someone can have the "FIRST ON HALO 5" title.
     
  10. a Chunk

    a Chunk Blockout Artist
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    Blame Xandrith. He's the one that infected it. :p
     
  11. Yekkou

    Yekkou Yellow, but with "kk"s
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    [​IMG]
    Above Overgrowth there's no sky barrier. I'm planning on blocking off the actual map with terrain pieces. These sweet oriental buildings are awesome landmarks for the map. The only downside is they have no collision. Fortunately, though, we have invisible blockers to give them collision! Hopefully it'll turn out well (;
     
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  12. theSpinCycle

    theSpinCycle Halo Reach Era
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    Hype mode engaged :D
     
  13. a Chunk

    a Chunk Blockout Artist
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    I can't wait to start seeing what you guys are working on in Halo 5. :)

    I haven't had a chance to check it out yet, but I DO have another preview of a map I'll be working on in Halo 5.
    This one's called Spaz, and it's another remake/re-imagining of an old map of mine, from Halo 4. The video shows two alternate versions. I'm leaning more towards the second design, but I'm definitely open to suggestions.
     
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  14. theSpinCycle

    theSpinCycle Halo Reach Era
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    Heck yeah, more map previews.

    The single-color palette is giving me a bit of trouble understanding what's exactly going on - hopefully it'll be clearer in the H5 palette.

    Question - are the teleporters to the higher levels in the first version necessary at all (considering that you've removed them in the second without - I'm assuming here - ill effect)?
     
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  15. cluckinho

    cluckinho Well Known
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    Here's a little sneak peak on what I've been working on since the release of forge:

    The controls
     
  16. a Chunk

    a Chunk Blockout Artist
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    I know these block outs make depth perception difficult. I didn't have any plans to show them when I was building them. I just wanted to get the basic structures down so I had something to build off of in Halo 5.

    I wouldn't say the teleporters are absolutely necessary, and I don't really like their placements, but without them there's only one route to each of the third level platforms.
    The second version has the jump up that allows player to get to both platforms pretty quickly.
     
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  17. Munchiebox

    Munchiebox Forerunner
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    Any specific unit size people are using, I got to mess around with it today and made a map for giants.
     
  18. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Objects in Halo 5 are measured in feet, as opposed to those in previous games that were compatible with meters. Previously each forge unit equaled 3 meters, so to get a point of reference, convert feet to meters and divide that number by three.
     
  19. WAR

    WAR Cartographer
    The Creator Forge Critic

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    1 unit in old forge equals 8 feet here. Thats what I've been using as a reference point. Hope it helps.
     
  20. ShamaL1ama

    ShamaL1ama Ancient
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    [​IMG]
    I am currently 60% of the way to remaking my map Obsidian for Halo 5. Basically I am making a mirror image of the map so it fits more people as that was my original idea but was restricted in MCC due to budget. You can check out an old version of Obsidian on my profile if you want to get an idea of what it will look like. Kind of has a Lockout aesthetic now in Halo 5. [​IMG]
    Shitty picture but you should get the idea. The white specks are snow.
     
    #1300 ShamaL1ama, Dec 17, 2015
    Last edited: Dec 17, 2015
    AnonomissX, WAR, Xandrith and 2 others like this.

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