The Halo 5 weapon sandbox may be one of the best done and certainly my favourite since Reach. The vehicle sandbox..... Well vehicles still feel like they are made of paper. Part of this is due to the sheer amount of Anti Vehicle weaponry we see on every BTB map, part is Due to the sheer damage a BR can do to a vehicle. So, I'd like to propose a "Weapon to Vehicle Counter Set" that we could start to see as formulas in BTB. What I mean by this is think ahead and using what we have now to start some testbed damage tables that help with placing what weapons on a map. For example, if a maps most powerful vehicle is a regular Chain turret hog, avoid Lasers and Rockets in favour of the Hydra, a weapon that is very capable of taking out these vehicles, but more gradualy and not as instant as a Laser or Rocket, and as such they stay in the fight for longer and are much more prevelent on the map.
Hey man, first off I'd just like to say thanks for the post. I really appreciate people working to formulate guidelines and the like. This sounds interesting and reminds me a little of chrstphrbrnnn's Guide to Power Weapons: http://www.forgehub.com/threads/chrtphrbrnnns-guide-to-power-weapons.16560/ Perhaps using this resource as a starting point you can formulate something that specifically focuses on helping people create a better Halo 5 Big Team experience.
Thanks! BTB is often seen as a casual experiance but only by design choice of the playlist. And the weapon sandbox in Halo 5 might be the best for vehicle balance, when used in moderation. Something BTB currently doesnt do.