Legacy should imitate Bungies original Halo trilogy Online Multiplayer entries. This would mean settings that reflect a balance between Halo 2 and Halo 3 gameplay. These two games mark the height of the competitive tournament scene for halo as far as spectators and competitors go. IMO the glory days of MLG Halo 2 and 3 are what reflects Halos true Legacy. Of course Halo 1 shouldn't be forgotten but its spawn system and pistol mechanics, which are its best merits IMO, can't really be replicated.
I think Halo 2 was the first game to really establish the basic HALO engine. Everything from the movement to the way weapons worked changed after CE, but has not changed as dramatically since H2 (except for Halo 5 of course) All gameplay through H2-H3-Reach-H4-H2A was relatively similar minus AA's, and the original Halo 2 is what started that. If you ask me, CE and H5 are the only two games in the franchise that are truly individual in the sense of gameplay mechanics- whereas the rest of the franchise has a similar feel across the board.
Thats my point, everyone's version of "Classic" Halo is very different. As for GP, its going to be using what makes H5 good, along with mostly CE influences. Since the settings are focused around 2 v 2 play, Halo 2-3 style mindset/map design really doesnt work too well with 2 v 2/individual empowered play, which is why we turn to CE as a guide. Plus we'd have to ditch the BR to get a 4sk pistol since an easy mode 3sk BR really does not fit into the sandbox well.
@ purely lard - I'm doubtful the scripting will work to make a halo CE like spawn system and if it does I cld see it being a pain in the ass to set up on every map you want to play legacy on but if it's possible id love to see it done
The problem I see arising with your plan is that it was CEs spawn system and its pistol mechanics, which mind you was non hitscan, that made the game such a self empowering game for 2v2. No matter how you cut the cake it's going to be impossible to replicate what made the 3sk pistol good and will make your gametype trash as a result. The same can be said with the spawn system unless its possible to mimic it with spawn scripting.
True, but the 4sk pistol adds an extra 0.4 in the kill time, plus the strafe will be cranked up to make the shooting difficult. The Reach 4sk DMR worked very well in Reach with a similar kill time a non existant strafe. Its not about making a carbon copy, but having a quick rifle with a hard to obtain perfect kill - something the H5 4sk pistol with a fast strafe will achieve.
Are you considering keeping the thrust mechanic? This combined with your strafe plan cld provide just what it takes to achieve a similar level of skill, albiet in a different manner, to get a kill with the pistol. I have high hopes for gold pro, best of luck with it!
Probably not, we did Thruster starts in Halo 4, and it just go too frustrating after awhile, just as people in H5 are starting to get sick of it. Might play around with the options but its doubtful.
Well, this thread certainly got some attention when I had my back turned! Just wanted to chime in: My goal with Legacy settings is to create a bare bones gametype that would work in tandem with standard Halo 5 settings. They would be opposite ends of the spectrum, and would both be viable options for custom games and map design without one or the other trying to be more popular or the "right" style to play or design for. Halo 5 is the current iteration of Halo, while Legacy is meant to hearken back to the older games. Of course, we can't copy those settings 100% due to the simple fact that this is a different game and engine. I wanted Legacy settings to just be something that "feels" like old Halo while being in the new engine and using the new weapons. Most of this goal is achieved by simply removing the extra abilities found in standard Halo 5 settings, leaving the core movement and gunplay intact. From there, it would be a matter of small tweaks to things like strafe and movement speed, jump height, gravity, grenade explosion radius, etc. That's the part I need more input on. As far as updates go, I've played around a little with 80% grenade explosion radius to make up for the lack of extra movement options, and it feels pretty good so far. If anyone wants to try it out, just add that adjustment to Beta Gametype #7 in the google doc. Let me know how it feels
Why would anyone want to make the Magnum 4sk and crank up the strafe's effectiveness? Might as well call the gametype Team Reloading at that point.
The two things you just mentioned counter act each other. If anything I'd expect kill times to decrease. A 10% boost in strafe accel won't cause a huge difference in kill times. 4sk will. It also helps balance the sandbox.
Agreed. It would definitely up the emphasis on aimskill. I think that a 4sk magnum could nail that balance between individual and team empowerment. However, I'm concerned about the effect that it would have on the rest of the sandbox. To make a 4 shot pistol, you would need to turn the damage modifier up to 120%, I believe. It would really throw off the way the other precision weapons worked and likely have some odd effects on other parts of the sandbox as well (imagine the AR with 120% damage modifier ). I haven't experimented with this myself yet, but I have some concerns. Ideally, we could tune the damage modifier for individual weapons independently. We can always keep our fingers crossed for that CE magnum to make its way to forge and custom games.
You are right on its effect on other utility weapons. I think the best solution would be to remove all the other utility rifles that clutter the sandbox and focus the select weapons that need to be there. Remove the BR/ DMR in place of the magnum, choose AR/ SR in favor of the surpressor? So on and such.
With a true utility weapon, the need for the expanded precision weapon sandbox would go away. I'd be pretty worried about the way automatics would be affected, though. I guess the only way to know is to test it out.
I miss the days of halo when default settings were generally the most competitve settings and the entire community played for the most part the same game. Now were bending over backwards and sacrificing so much to gain some all just to shoehorn halo into a mere sliver of what it used to be. Its a shame really. That's not to say we shouldn't try but in reality, as in halo games past, the new generation won't adapt these settings, legacy or gold pro, and they will likely only be played by a small portion of the community. I still look forward to these settings but personally will be forging for the default Halo 5 expirence because like it or not its the future of Halo. A bleak future but the future nonetheless lol
Agreed Agreed. That's why I want to keep the sandbox as close to standard H5 settings as possible. It would make the constant change between standard and Legacy settings much easier. A small boost to movement speeds and slightly smaller grenade explosions should do the trick.